Total found:2997
Reply To: Wheel

Hi, thank you. I will do it.

Reply To: Wheel

Hi Pyro_67840000, the issue is the release version of Finale 3D that you are running. To fix the problem, all you need to do is download and install the “Latest Beta Release” of Finale 3D, shown in red on the download page here: https://finale3d.com/download/#beta     Pyro_67840000 wrote: Hi, yes orientation don´t work. The result is the same, anything change, head wheel is still to sky.    

Reply To: Wheel

Hi ARTIFEUX, please send a Finale 3D Show (FIN) file with one broken wheel effect to support@finale3d.com. We’ll look at the show to try and help you solve the problem.   ARTIFEUX wrote: hello, I have exactly the same problem… do you have a solution?    

Reply To: Finale 3D Feature Requests

rack diagrams could use more annotation options. There’s plenty of positions with simple enough racking, that there’s space on the page to point to a tube, and have its annotation have information about that tube. Options that could be nice would be: description, type, subtype, color, angle, spin.   Storage locations could be a nice add-on to rack layouts, help plan a path from storage to positions.

Reply To: Finale 3D Feature Requests

  PyroDad wrote: What about using AI to create VDL descriptions of complex cakes. finale3d.com web site would have a page where to upload or paste a link to a video of the cake or other effect. An AI engine would then be used to create the VDL.   Hi PyroDad,   this is a really nice idea and i already thought about it a while ago. The problem is that is not easy to solve because the AI needs a lot of training to do a good job so we have to feed it with thousands of videos and have to check the results before it works in a way it would be useful and releaseable. This training would cost us alot of time and resources we could not spend on other useful things we like to deveop so at the moment i see not a real chance to see an implementation. But we are all little tech nerds here so you can be sure that we will keep an eye on it and we will of course try different things when there is time for it. In the meantime you can post videos here and ask for help. I am sure we and other users will help you creating the desired cakes ! Regards Dirk

Reply To: Wheel

hello, I have exactly the same problem… do you have a solution?

Reply To: Need some help modifying a DMX fixture

Hello! If you mean that the effect looks like a shell breaking instead of a light flash, that probably means the VDL field of the effect got messed up in your modifications.  As a problem solving method, I’d suggest you first go back to the original effect and confirm that it works.  And then make changes to it one at a time until you reach the change that changes it from a triangular light beam simulation to an exploding shell.   For basic DMX, follow the instructions here:   DMX basic instructions   I don’t know how you would modify a single DMX flash effect to cycle through all the colors.  Can you you describe in detail what you did, and provide screen shots?        

Need some help modifying a DMX fixture

I copied one of the Cobra Par effect to My Effects and I tried to modify it to cycle through all the colors for 45 seconds instead of just one at a time. When I add the modified light to a position and run it, it explodes like it’s a pyro position. Strangest thing. What did I do wrong?

U `King B242X 30W LED Moving Head Gobo 9CH [087]

The U `King 30W LED Moving Head Gobo 9CH fixtures, Standard Fixture ID 087, are available from uking (SKU: B242).  The capabilities include gobos in addition to the moving head with a color wheel.   Figure 1 – U `King 30W LED Moving Head Gobo Spotlight   The fixtures have 9 and 11 channel DMX personalities.   Table 1 – DMX personality choices DMX personality (“DMX Channel Mode”) Supported in Finale 3D 9CH YES 11CH NO   Instructions To design a show for U `King 30W LED Moving Head Gobo Spotlight fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions.  If you don’t already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options.   Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn’t overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for 11-channel fixtures.  Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 2 – Example channel ranges for 9-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-9 2 10 10-18 3 19 19-27 4 28 28-36 5 37 37-45 6 46 46-54 … 56 496 496-504   Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team.   Table 3 – DMX channels for 9CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Pan Channel 2 (DMX Channel Base + 1) Tilt Channel 3 (DMX Channel Base + 2) Color (see table below) Channel 4 (DMX Channel Base + 3) Gobo (see table below) Channel 5 (DMX Channel Base + 4) Strobe Channel 6 (DMX Channel Base + 5) Dimmer Channel 7 (DMX Channel Base + 6) Motor speed (0 = max; 255 = min) Channel 8 (DMX Channel Base + 7) Model Channel 9 (DMX Channel Base + 8) Dim Modes   Moving head effects are implemented by setting the motor speed based on the “from” and “to” trajectory angles and the span of time between the “from” and “to” effects.  The speed channel value is calculated from the inverse of the degrees-per-second-for-speed-channel-value function.  Figure 2 shows the measured degrees per second for various speed channel values between 0 and 255, and the curve chosen to fit those values.   Figure 2 – Motor speed The speed values near the right edge of the chart, nearing the maximum value of 255, are so slow they don’t typically arise in scripted shows, so the discrepancy between the yellow and gray lines on the far right is not that important.  A typical angle sweep of 90 degrees in a scripted show might take 0.25 seconds to 2 seconds, which equates to 360 degrees/sec to 45 degrees/sec.  Looking at the chart, the DMX Speed values from 0 to about 220 cover that range to the best of the fixture’s ability (the maximum speed of this fixture is about 320 degrees/sec according to where the gray line intersects the Y-axis). To the extent the yellow line is an approximation of the measured performance, it is generally preferable to have the yellow line be below the gray line in the chart so the calculated speed values in the exported script become underestimates, causing the moving head to arrive at its destination slightly ahead of schedule instead of stopping before reaching the destination.   Table 4 – Shutter values for strobe as measured DMX Value Shutter/Strobe 0-7 Open, beam visible 8-15 Closed, beam not visible 16-127 Slow to fast   Table 5 – Color wheel values DMX Value Color 0-7 White 8-14 Red 15-21 Green 22-28 Blue 29-35 Yellow 36-42 Orange 43-49 Teal 50-56 Pink   Table 6 – Gobo patterns DMX Value Finale 3D Identifier Image 0-7 NoGobo 8-15 ThreePartRing 16-23 WideBubbleStar 24-31 Dandelion3 32-39 Shale 40-47 Bubbles 48-55 WaterWheel 56-63 Mica 64-127 Shaking gobo options 128-255 Other options   Programmer notes The color and gobo mechanisms of these fixtures require careful programming of the DMX Patches.    Programmers who are implementing effect libraries for U `King 30W LED Moving Head Gobo Spotlight fixtures may benefit from these notes: DMX Patches for one-shot “Flash” effects set the color in setup phase because the color wheel needs to move to the correct rotation in advance of the effect to be prepared.  Otherwise the audience sees the color wheel spinning to the correct color at the beginning of the effect.  The setup phase in the U `King 30W LED Moving Head Gobo Spotlight DMX Patches is a luxurious one second by default, but since it compresses against any previous effect rather than overwriting the previous effect, the luxury has no consequence. Since the fixture requires an initialize fixture effect, its fixtureDef needs to identify it for the error checking and user facing warning messages.   Table 7 – Example files and downloads Download link Explanation Moving Head DMX.pdf U `King 30W LED Moving Head Gobo Spotlight User Manual

Reply To: I can´t see the preview

I have installed the latest nvidia drivers after a few months using older drivers but other programs on my computer need me to update them and with finale3D I still have the same problem I can’t see the effects previews. In the picture is my graphic card model and all the drivers I have tried and they don’t work until the most recent one. Is there any solution?   thanks