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This video tutorial demonstrates how to fix audio artifacts (noise, static, crackling, popping, or clicking) that can be introduced when importing an MP3 files into Finale 3D.
This video demonstrates how to get effects from the old Finale Fireworks / Finale Business HBS format into your My Effects collection in Finale 3D.
This video demonstrates how to create a properly formatted Excel spreadsheet to import effects and inventory quantities into Finale 3D. For written instructions and an Excel template file, visit the Importing inventory from a file documentation article.
A blueprint may represent a report or label template, a rack or site layout diagram, a custom table layout (puzzle piece icon), and more. Copy a blueprint from one show to another is useful because it prevents you from having to recreate the blueprint each time you design a new show. In the Hobbyist and Pro versions of Finale 3D, you can take it a step further by replacing the default blank show with your own personalized start-up template.
There are two kinds of universes in Finale 3D. A standard "Universe", which is equivalent to a firing system, and a "DXM Universe", which is represents a set of DMX fixtures. Even though the names are similar, "Universe" and "DMX Universe" have different meanings. If a show will be produced using a single firing system controller and only needs one script file, it has a single "Universe". If a show will be produced using multiple firing system controllers and needs multiple separate script files, then it has more than one "Universe". This video tutorial demonstrates the difference between "Universe" versus "DMX Universe", and how properly configure positions to get the desired result when exporting your script.