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Reply To: Single-shot rack, fixed tube angles bug?

Hello, I just created a minimal test case with one rack that is the same as yours, and one effect.  When I address the show, the effect loads into the rack correctly.  So I must be doing something differently from what you are doing.  Can you create a minimal test case that reproduces the problem, ideally with only one rack and one effect, and email it to will@finale3d.com.  I will compare differences to see what the issue is, and then reply on this thread.

Reply To: Single-shot rack, fixed tube angles bug?

Hi,   Ok. Let's share a few more details.   As can be seen from the picture included, I have tried to create three different single shot racks. One with -30 angle, other with 30 angle and third with 0 angle. Looking at the VDL column, the 0 angle does not show up. When Finale3d assigns effects in the show to racks, it assign effects with -30 and 30 to the SSRxx-00 rack. I used to program with C and C++ way back and I suspect that the Create rack dialog is interpreting the input of zero as null and thus making the rest of the software think that angle is not set and thus anything goes. Very easy to fix with a few lines of code.

Reply To: Finale 3D Feature Requests

I am intrigued by the possibilities for this feature.  At one level, it could be a time saver.  At another level, it could produce some types of choreography that haven't been seen before, to the extent you are mapping the sound elements to different effects.  I think this idea also has applicability for DMX light show design, which we are making efforts to support with visualization this year.

Reply To: Single-shot rack, fixed tube angles bug?

Hello.  Can you explain what you mean but not working as expected?  Maybe you could include in your post a screenshot of the "Create rack" dialog that defines the rack with 1 row and 9 tubes and tilt = 0?  If possible, try to create a minimal test case show with a single effect in it, which does not load into the rack that you expect it to load into.   Based on your description, I am imagining that if you tilt the effect in the 3D view and have a rack defined with tilt = 30 (the matching tilt) and then re-address, the effect loads into the rack; but if you aim the effect in the 3D view straight up and have a rack defined with tilt = 0 (the matching tilt) and then re-address, the effect does not load into the rack.  Do I understand you correctly?    

Reply To: Introductions – introduce yourself!

Hi all,   Greetings from Finland. It's so dark and cold here up north that I felt an urge to light up the sky some ten years ago or so. I needed a new hobby. I started by reading a ton of books and online material, then moved to making black powder, fountains, shells, roman candles, waterfalls etc. After 4-5 years of doing that I felt like moving forward and started to do professional fireworks. Making your own fireworks is the ultimate thing but it just takes too much time for a man with a wife, two daughters and a regular job. So, I sold my pyro making hardware and now I design and build shows as a hobby using Finale 3D. I'm a big fan of Cobra hardware and keep up buying new modules and try to not let my wife know how much I have spent on this hobby of mine ;)

Single-shot rack, fixed tube angles bug?

Hi all,   I hope you had a great X-Mas.   I run into some strange behavior while trying to add a "Single-shot rack, fixed tube angles" with Number of rows=1, Number of tubes=9, Row tilt=0. I'm able to add the rack but it does not work as expected. If I set Row tilt=30 (as an example) it works just fine. Thus, I suspect that we might have a bug in the software. Or, there is something I do not understand. Please advice.   Thanks.

Reply To: Finale 3D Pro + Models & Figure & Lancework

Merry Christmas and a Happy New Year!   https://youtu.be/t94FDosQH6o   Regards, Pirotex

How to share modules across multiple positions

Want to know how to share modules across multiple firing positions? This video demonstrates how to adjust your addressing settings and divide your show into 'Sections' to accomplish exactly that!   https://youtu.be/45Uu-U_81eI

Reply To: Finale 3D Pro + Models & Figure & Lancework

я заметил, что на украине используют горизонтальные контурные свечи и каркас из металла. в россии давно отказались в пользу вертикальных,  идею с проектированием в scetchup взял на вооружение, но моделирование в  finale3d таких моделей занимает очень много времени. конечно же я сделаю себе заготовки для стандартных символов по вашему принципу, сложностей не увидел. только нужно время на подготовку модели. важно. укажите, что ваши модели только для про версии finale3d. не заметил этого в описании.

Reply To: Finale 3D Pro + Models & Figure & Lancework

Thank you Dirk for the feedback on the beauty of my models. I would like to add that all my models are not just cartoons. Each model contains drawings. All models are real and have drawings to make the frames. What you will see in the program Final 3D Pro downloading my model, the same you will see in reality. This is the main thing. Here's a small example - Model in the program: https://www.youtube.com/watch?v=tzekgCDccV8 Model in real life: https://www.facebook.com/TimeFireShows/videos/567671601133665 Regards, Pirotex