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Dear Users Finale 3D Pro! On this link you can download models catalog Lancework in PDF format for Finale 3D Pro: https://bit.ly/3bcugmt (the link is permanent, the catalog is updated every 2 weeks and is available at this link for download all the time) If you download directory of models by this link today and download it in two weeks you will see added models in the catalog. The PDF file has a link to the eBay store under each model. The eBay store has a description, photo and video of the model. Let me give you a roadmap for the year 2022 on models Lancework for Finale 3D Pro: ***January-March Models from the Wedding theme + alphabet and numbers ***April Models from Independence Day theme + alphabet and numbers ***May-June Models from Birthday & Anniversary theme + alphabet & numbers ***July-September Volumetric models on various themes of this type: https://www.youtube.com/watch?v=0fHgADc7YY4 ***October-December Models from the Christmas & New Year theme + alphabet & numbers
I would like to have a feature which auto-populates effects throughout the timeline which synchronize to the music. That could be either on the high end or low end frequencies of the track. Having some sort of intelligent deciphering (Mine hits on louder decibles, Comets inbetween) would be prime. There would also need to be a way to highlight product that is already in the timeline, then auto align them to the music track based on the above. Let me know what you think! Upvote if you like this idea!
we are small pyro-company from russia, in addition to shooting our own shows, we also write scripts for other companies. thanks to high-quality visualization and the convenience of working in the program, we have an advantage over competitors.
Hi, my name is Dirk Enders and i work as a FINALE 3D consultant in Europe and provide trainings, sales and 1. level support .
hello, i'm a pyrotechnician & architect in germany, have been using finals for some time and can't wait for the coming developments. best regards from germany
Hello Pyro World! Thank You to the FInale3D team for creating this opportunity to connect with each other. I am a pyrotechnic enthusiast who has grown up around the industry. For my full-time work, I represent a professional line of 1.4G pyrotechnics PryoSpec - ProGrade. I also produce & operate professional displays. Our PyroSpec - ProGrade catalog is live and available to subscribe to on Finale3D. Please feel free to reach out to me anytime if I can be of assistance to you.
Greetings all! Brian Craig here. Been using Finale since 2013. I am certainly no expert, but I have a pretty good understanding of Finale. I am anticipating some really great conversations and sharing of knowledge here!
Muchas felicidades por tan excelente foro, esto nos permitirá a acercanos más a la Insdustria Pirotécnica y todo lo relacionado a Finale 3D.
Hello everyone, my name is Tim and I own a small-medium size professional display fireworks company here in the U.S. Shot my first consumer firework in 2007, fell in love, and have been running ever since. Looking forward to chatting with all of you and learning all that I can.
In case anybody is wondering, at this moment 12/20/21, here are a few tasks that I'm working on: - Recently finished the new "Make into fan" and "Make into sequence" dialogs that support bouncing and some new patterns, which are already 99% done in the most recent beta release from 12/10. - Added a "DUMMY CUE" effect to the Generic Effects collection that has no visualization but that consumes an e-match and firing system pin, in contrast to an empty cue which is ignored by the addresser and exporter. - Making simplifications to the UI and menu structure. - Trying to solve the problem of windows getting hidden behind other windows and being annoying to click to the front. Currently exploring the idea that if you click any Finale 3D window, that brings all Finale 3D windows to the front. - Adding a new firing system specific "Export options" dialog that will appear when you export the script. Currently options like script format version number, and semi-automatic versus pyromusical format, and time-base are all wrapped up in the "Module Or Slat type" field in the addressing dialog. Options like these examples don't actually have anything to do with addressing so they don't need to be in the addressing dialog. Moving them to the a new firing system specific export dialog will allow us to simplify the "Module Or Slat Type" options for many firing systems and also support future firing system specific functions that are particular to the individual firing systems. - Adding a new field in the addressing dialog: "Beginning with module number [XXX]" to enable users to indicate a starting module number for the whole show easily. Over the years approximately one zillion Cobra users have asked for the ability to start at zero or one, at their preference, which is one of the uses of this feature.