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Strobing

Effect libraries for light fixtures contain a set of pre-defined effects to use in your show, like “Red Flash (lg)” for a par light or perhaps a “Green Move-To (lg)” for a moving head fixture.   If a fixture supports strobing, then its effect library will likely include effects with names like “With Strobing (Fast)” or “With Strobing (Medium)”.  These strobing effects don’t make any light on their own; they are modifier effects.  They modify the behavior of light effects that are playing on the fixture at the same time.   Figure 1 – The yellow dotted lines overlaying the second set of effects on the timeline cause them to strobe.   To add strobing effects to your show, first add whatever light effects you want to the fixtures, and then add “With Strobing” effects to those same fixtures.  The “With Strobing” effects need to begin at the same time or before the effects that they modify, and to avoid confusion they should extend long enough cover the full extent of the effects that they modify.  The effect simulations and DMX output for an effect are determined by the strobing modifiers overlapping the beginning of the effect.  The modifiers at that time will apply for the full duration of the effect.  If a strobing modifier ends in the middle of an effect’s duration, the strobing will continue to the end of the full duration anyway, both for the simulation and in the exported DMX script, as illustrated in Figure 2.   Figure 2 – If the dotted line overlaps the beginning of the solid line, then the full duration of the solid line effect will be strobing.   “With Strobing” effects typically have a default duration of 10 seconds, which is probably too short or too long.  After inserting the “With Strobing” effects, grab the the right end of their timeline bars one at a time and drag them to adjust the durations; or edit the duration field of the “With Strobing” effects in the script table.  As you can see in Figure 1, the durations of the yellow dotted lines representing the “With Strobing” effects don’t need to be exact; they just need to cover the red lines representing the light effects that they modify.   Strobing effects that strobe according to their own definitions While the more common approach to strobing is with modifier effects like “With Strobing” that overlap and apply to other effects like “Red Par Light”, it is also possible to create an effect that is strobing according to its own definition and therefore doesn’t require an overlapping modifier effect.  An effect like “Strobing Red Par Light” if present in the effect library can be inserted onto the timeline just like a “Red Par Light” effect, and the only difference will be that it is strobing.  The VDL for strobing DMX effects and modifiers is a little complicated if you are creating your own effect libraries; a full description is here: Creating fixture definitions and effects.    

76 Displays / CobraCon – LED Light & Flame Exhibit (looking for designs)

Yo – I’ve designed a Flame & LED exhibit to go on display at CobraCon next week.  Opening the designs up to the community if anyone is interested in submitting a design please check the link / files below.  We will try to shoot as many submissions as we get & if you are attending the event we will definitely try to shoot your submission Design.   Addintal Details / Template Files – Click Here      

Reply To: Export created effects

Hi Noé, a given effect should look identical on any computer. Are you and your colleague running the same release of Finale 3D? For example, the latest full release is 2022.02.10.   Also, how is your colleague testing your effects? For example, does he load your effect file, then select an effect to add it to a show? If so, and if the effect looks different, this would be a minimal test case that we can use to troubleshoot the issue. In this case, send me a screenshot of 1 broken effect on his screen, and another screenshot of exactly the same effect on your screen. Please save the show and send me the show .fin file. You can send everything to support@finalefireworks.com.

Reply To: DMX light simulations

is there anyway to create the DMX show file made in a visualizer program and then export that file on top of the timeline in finale?

Reply To: DMX light simulations

The simulations for “Move-To” function do not work yet. The export works but for simulation in F3D we have to wait for a future update.   You have to export the script to your firing system of choice and test it either with an actual machine (in this case I assume a waveflamer) or use a pre-viz tool such as Depence 2 (https://www.syncronorm.com/products/depence2/visualization/special-fx).

Reply To: editing the part # in per show effects

I would just search for the partnumber in the show and replace with the “new” effect. (Select new effect window, and select all of the old in the script window and press Y)

Reply To: Help with 2 effects

Could you please include a youtube link? Since factories can have many different names for the same effect and the same name for different effects, a video makes it a bit easier to help.   I have for example used “Blue Peony w/ Rising Silver Tourbillion” (replace Blue peony with the effect you need) and “Silent Silver Fish” respectively.

Reply To: Shell Effects

It looks like you have entered a high effect height and a low PFT.

DMX light simulations

Hi, I have followed along with the video between cobra and finale on setting up DMX.  My effects do not move and looks like colored gerbs..  When following along with the first simple task of making the flame units sweep “move to” 60 degrees it does not move at all.  Therefore, I cannot get any more creative if I cannot get past the first step.

Help with 2 effects

I am struggling with creating 2 effects to match product! The first is a shell with a corkscrew tail. The second is flying fish. The effect that simulates looks nothing like my cakes! Is there some magic language I am missing?