Total found: 2559
Time format FPS

Hi, I work with a client in fps in this case 30fps and I don’t understand why the column “effect time” is in 30fps but the “event time” is in milliseconds. When a product has “prefire” I have the “effect time” in 30fps but I need to know when the item starts in fps too. Why is it in milliseconds? this confuses me. Is there any way to change this or am I not doing it right. DrewFinale Thanks        

Reply To: 2 Cakes I need help with

Hi Pyro_51170000, as an experiment, I made this cake without using the custom effect editor. Since we don’t have a VDL term for lace (yet), I used “Dark to Bright Red Flashing”. Here’s the complete input description the RA530174 Magic Light:   25mm 26 Shot 47.2s Cake (a) Aerial 45.0 HTM Dark To Very Bright Red Flashing w/ Pink & Lemon & Aqua Dahlia Pistil + (b) 45.0 HTM Bright Red & Blue Peony w/ Dense Dark To Very Bright Very Bright White Strobing + (c) 45.0 HTM 1.4 DUR Dense Gold Willow w/ Dark To Very Bright Red Strobing + (d) 45.0 HTM 1.4 DUR Dense Gold Willow w/ Dark To Very Bright Yellow Strobing + (e) Aerial 45.0 HTM Dense Green & Yellow Strobing w/ Pink & Lemon & Aqua Dahlia Pistil, 1 Row (0a2700/a/a/a/a3800/-15b0/0b/15b4300/0c2700/d/c/d/c3800/-15b0/0b/15b4300/0e800/e/e/e/e4200/c0/c/c/c/c/CAK)

Reply To: 2 Cakes I need help with

Anyone able to help? If not I will just make a generic setup. As always I appreciate all the help!

Reply To: Finale 3D Feature Requests

As a hobby shooter, the Lite version put Finale back into a price range we could justify.  For the most part, it does everything a backyard amateur needs.   However, in prepping to shoot my first show off the new version, I did find a gap.  Creating chains is a very important feature for small users.  Hobbyists often work with extremely limited hardware/cues, and chaining together effects is an important part of making limited equipment go further.  However, while you can create chains, the Lite version doesn’t include the chain building report.  With no way to see those chains at show time, the only way I can come up with to actually build them is to break apart the chain, write down every effect, then put the chain back together, edit chain times, and manually write down every time.  I’ll do what it takes to make it work, but this seems like an oversight.   Thanks,   Brad

Reply To: 2 Cakes I need help with

Last one I need for the year. Once again it is that lace input combined with multiple row speed and angle changes. The more of these I see you create the better I am getting but this one stumped me.   Thanks  

Script rearranged itself?!?

HELP!! We are almost completely finished with our 4th of July show.  We saved the show, closed Finale and then remembered something we needed to add.  Opened up Finale and noticed that all the rails and pins are in numerical order, such as Rail 1 Pin 1, Rail 1 Pin 2 throughout the entire script. Everything else about the script is in the right order – The 1st event is at the correct time, correct angle, correct position and has the correct notes through all 400+ events but the Rails and Pins are all completely wrong.   We closed the program, did not save when asked – Finale gets stuck at the message “closing unnamed show” and eventually shuts down.  We then tried to reopen the show and it looks the same with the wrong rail/pin modules. We are running Lite.   HELP!!   Kristine

Reply To: DMX effects showing up as fireworks.

Eric G is exactly right. The catalog effects have been updated but we haven’t quite launched the next full release of Finale 3D. To see the new light simulations, all you have to do is get the latest BETA release from https://finale3d.com/download.

Reply To: 1.4g mortar timing

Finale 3D has a set of default prefire times based on Size. You can see this in action if you use the menu item ‘Effects > Create effect…’ For example, if you type 1″ Red Peony, you will see Finale 3D will automatically populates a prefire time of 1.59s. If you change the size to 1.75″, the prefire will increase to 2.05s, etc.   You can override the default prefire values by explicitly adding prefire to your input description. For example, 1.75″ 2.25s PFT Red Peony. In this example, the 2.25s prefire (PFT) overrides the default value of 2.05s.   The Finale 3D definition of prefire is “the time from firing system ignition to the effect time that is synchronized to the music.” For shells, prefire = lift time, but if the shell is a consumer shell with a slow burning fuse, then the default prefire values does not automatically take that into account. Visual Descriptive Language (VDL) has additional terms to support this scenario. For example, let’s say your 1.75″ consumer shell has a 4s Visco fuse, then a 2s lift time from launch to burst. The 4 seconds of Visco fuse is a “Delay” (DLY) and the 2s from launch to burst is “Lift Time” (LFT). The full time from firing system ignition to burst is “Delay” DLY + “Lift Time” LFT = “Prefire Time” PFT. Therefore, to make an accurate simulation, you could type 1.75″ 4s DLY 2s LFT 6s PFT Red Peony.   Documentation article on prefire: https://finale3d.com/documentation/prefire/   When it comes to timing, there is no substitute for knowing your product.

Reply To: 1.4g mortar timing

The main influences to “effect time” is shell diameter and Pre Fire Time (PFT).  Finale is pretty good at estimating lift time based on the shells diameter.  PFT is dependent on your ignition method.  If you are matching/Talon(ing) onto the visco leader of a consumer shell your PFT would need to be set to set to an average burn time for the leader.  These burn times may vary from manufacturer.  So you may get close, but never perfect…  If you are matching “direct” then PFT is not as important (I set my PFT to .1)   1.75” .1s PFT Variegated Peony Shell