Total found: 2435
Reply To: Custom DMX Scripting

Creating "Safety ON" and "Safety OFF" effects as an alternative to "With Safety (For Duration)" effects is a good example of what you can do with the new dialog: First, copy/paste the safety channel effect definition to create two new copies named "Safety ON" and "Safety OFF", and then edit these two copies with the new function "DMX > Edit DMX effect..." to change them from effects that set the safety channel on for the duration of the effect into effects that set the safety channel on or off forever (i.e., until subsequently changed by another effect).  It requires only three clicks in the dialog:   1) Click on the "Channel setting options" field and change it from "Set for duration of the effect" to "Set forever".   2) Click on the "Begin value" of channel 9 (the arm/safety channel) and change it to zero for the OFF effect.  Leave it alone for the ON effect.   3) Click on the "Duration" field near the top of the dialog and change it to zero, which is not strictly necessary but which makes more sense for ON/OFF as opposed to duration-based effects.   This screenshot points to the three places to click for the 8-head Sigma Services FireFly Flame Machine.  

Reply To: Custom DMX Scripting

Can this be used to create alternate safety channel approaches? I'm working with a customer  on setting up some pure manual scenes for the Mongoose Firing System in Finale3D  using the "Track" parameter to group sequences that were built in the timeline to get the creative part right. The Mongoose importer can automatically use this parameter to group related sequences on import and either (1) use them in a manual (step-fire) mode, or (2) assign them to buttons in Mongoose Display Director for "live" (DJ-like) access. The duration-based safety channels that are there for some devices don't work well in a manual setting, since the specific timing is unknown. It might be a nice option to be able to split duration-based safety channels into two separate events..safety channel on, and safety channel off that can be added to the manual script or attached to a button. Maybe something like this feature can support those scenarios as well?

Reply To: Custom DMX Scripting

Now that we have these new "Create DMX effect" and "Edit DMX effect" functions in the DMX menu of the latest beta release, I have written up new instructions for creating your own effects and fixtures here:   https://finale3d.com/documentation/creating-fixture-definitions/   It is way easier than before.   Previously it was possible to create and edit effects by manually editing the DMX Patch and Custom Part Field attributes directly, but that was akin to programming in assembly language.  Now that we have a user interface, I have relegated the documentation articles about the programming approach to "Programmer documentation" articles at the bottom of the DMX section of our general documentation here:   https://finale3d.com/software-documentation/

Cake help

I want to preface this post with the fact that I'm super new to Finale 3d(lite), as I barely used it at Cobra-Con a couple months ago. I want to use it as much as I can for my pyromusical on the 4th, but I'm running into some problems with the cakes I have. I believe the biggest problem I have is the graphics card (or lack thereof), on my PC not being up to snuff. I've ordered a new one to replace the current one in hopes that rectifies things as much as possible. Anyway, as far as the cakes go:   I purchased several cakes from Spirit of 76 and I can't seem to find them in the network inventory. The first and biggest one I could use is Rush Hour, it's a 3-minute long cake and the youtube link is here: https://www.youtube.com/watch?v=lvFlycGGXpc&list=PL_F3NMJ1O4htQ0HoksV0gppdsbCO4-J8j&index=8.   I also noticed that Party On, which seems to be more of a zipper cake is not reflected thusly in the preview. This could relate to my graphics card issue, not sure. https://www.youtube.com/watch?v=_hIsbmi6sb0&list=PL_F3NMJ1O4htQ0HoksV0gppdsbCO4-J8j&index=9   These are just a couple I've noticed so far. Please let me know if I'm entirely off base or I need my head examined. I look forward to interacting with all of you and furthering my understanding of the hobby.   Thank you in advance.        

Reply To: Introductions – introduce yourself!

Hello all,   My name is Andy and I'm a backyard pyro. I was introduced to Finale 3d at Cobra-Con and am excited to learn how to apply the lite version to my backyard 4th show. I'm looking at doing a pyromusical for the first time and using the software to the best of my ability.

Reply To: Custom DMX Scripting

Will   This looks amazing cant wait to try it out! Thank you so much for your hard work on this.

Reply To: Custom DMX Scripting

Some good news on this front -- the new features for defining your own DMX fixtures and effects are coming out in a new release tomorrow.  The DMX menu now has menu items, "Create DMX effect..." and "Edit DMX effect", which enable you to define the visual appearance of the effect using VDL and define the corresponding DMX channel values for the fixture.  Here's a picture of the bottom of the dialog, as a teaser:  

Reply To: VDL for a 44mm Ricasa single-shot “Lightning” effect

Thanks Drew. I enabled the Ricasa catalog. However, I found an error in one of their effects. That is part number 044020294 44 MM WHITE W/RED TIP MOTORS MINE. The effects flies to 80m but should fly to 40m. What would be the best process to report this to Ricasa? Also, if you have any tips on how to do a quick fix for this effect, that would be greatly appreciated. I tried to study the effect parameters but could not find a cause for the wrong height.

Custom DMX Scripting

Will,   I know we spoke about a new feature in Finale in which we would be able to set custom DMX values and then place that into the show on the timeline. Any update on when this would make its way into an alpha or beta release of the software?