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Tim Jameson , just to be sure - the cake slices should be placed on the front positions , or ? Dirk
PyroScott wrote: Good Morning, I am looking at the finale chains and in the 3″ “Custom Color Peony Chain-“fast” 4-5 sec – packed 6/10″ is simulating like a salute chain. Is that supposed to be that way or is it a multi color peony chain? And second part to that is on the custom 3″ Finale chain – packed 6/10, it is simulating as single colors in a row. so red, blue, green, purple, etc. Is there a way to “reverse” the order on the chain? so it doesn’t create that same color across 5 pos firing at the same time. Are there 4″ finale multicolor chains? I don’t see any in the catalog. Thanks for your work on this. Hello, the 3" "Custom Color Peony Chains" are actually salute chains. We had to label them this way to get them exported from China last year. The simulation is correct for them. As for the 3" Assorted Color Finale Chains, the simulation represents the colors in the chain, but given the way China manufactures these chains, they are actually randomized. Therefore, in a "real world" scenario, you would not have all the same colors firing across all positions simultaneously as they will vary in order from chain to chain. Please do not reverse the chains or break them apart as it may mess up our part numbers and actual counts when we go to prepare the displays for setup. Our judging panel will be familiar enough with our products to know these chains are not going to fire the same exact order throughout and judge accordingly. Thank you for your interest in the competition. Edit: I'm sorry seems I missed the part about 4" multicolor chains, no there are not any 4" color finale chains in the catalog.
Good Morning, I am looking at the finale chains and in the 3" "Custom Color Peony Chain-"fast" 4-5 sec - packed 6/10" is simulating like a salute chain. Is that supposed to be that way or is it a multi color peony chain? And second part to that is on the custom 3" Finale chain - packed 6/10, it is simulating as single colors in a row. so red, blue, green, purple, etc. Is there a way to "reverse" the order on the chain? so it doesn't create that same color across 5 pos firing at the same time. Are there 4" finale multicolor chains? I don't see any in the catalog. Thanks for your work on this.
Greetings all! My name is Simon and I am based in Gothenburg, Sweden.
Dirk Enders – PyroOffice wrote: Hi guys, i am just designing a finale bigger show. A lot of effect in a small time and i have to pick up the positions manually . Building a huge number of groups is not an always an option because it takes space and you have to search. So i have to change to the top view and select the effects , but it is not always easy to find them depending on the zoom level, the displayed effects and the smoke. (see example) To see the effect and adjust the timing i have to change to front view again. This is repeating all the time. I know that i can use the positions window to select effects, but i like to be sure and see the layout. So my idea is to make a seperate screen with the position layout (same as design view from top but without effects) where you can select the positions. The result should look like that What do you think – will this be useful for you, too ? Leave a like if you think so Dirk I like this idea. Partially since I have suggested it myself before. I would also like that window to include pos groups. I always select positions from top view. Half of my clicks must be changing between top and front view. Another solution to the same problem, that I think I prefer is a shortcut for selecting part of the selection you just do. (Making up some possible shortcuts that might conflict with current shortcuts but to make the suggestion less abstract) e.g ctrl+number in your example. You select all CK positions. push ctrl 2 and it selects all odf pos. Again, all even. ctrl 3 every third. Etc etc In combination with: if you press tab you scroll through the selection, shift tab scroll back. ctrl tab selects center position, again the 2 pos next to it (moving outwards).
Hi guys, i am just designing a finale bigger show. A lot of effect in a small time and i have to pick up the positions manually . Building a huge number of groups is not an always an option because it takes space and you have to search. So i have to change to the top view and select the effects , but it is not always easy to find them depending on the zoom level, the displayed effects and the smoke. (see example) To see the effect and adjust the timing i have to change to front view again. This is repeating all the time. I know that i can use the positions window to select effects, but i like to be sure and see the layout. So my idea is to make a seperate screen with the position layout (same as design view from top but without effects) where you can select the positions. The result should look like that What do you think - will this be useful for you, too ? Leave a like if you think so Dirk
Personally I would use “virtual positions” in this scenario and also make sure the addresses are not overlapping. Addresses automatically do not overlap in the procedure explained by Drew since it is done after addressing. But to not waste modules and get gaps of unused outputs within a module you also have to tell F3D to split the products between different modules. You could for example use custom script field for that purpose and limit modules to a single custom script field. Edit: I realized I might have misunderstood the scenario. in this scenario do you use the same modules etc for both controllers and just move the cable in between? Then my post above is redundant. You use the word firing table, do you use PD? If so and second scenario, I would use caliber group manual firing instead.
Jim, are you saying the standard Galaxis G-Flame simulation that is part of Generic Effects looks bad? Here's how the standard g-flame sim looks on my computer (a sequence of shots from left to right, showing the sim at different offsets in its lifetime). Is this also what it looks like on your computer? If so, reply-back with a picture or two (real world pic) of what you want it to look like and an explanation of what jumps out at you as the biggest difference, such as the sim currently being too white.
Hello All, I just had a question emailed to me which I would like to share with everyone. The question was: "I know it is time consuming to set them up. But also they boost our creativity. So is there a realistic limitation preference for you about quantities of single shots? For example something like 'beyond 1000 ss is difficult to set up and we prefer below that'...." While we greatly appreciate those who are concerned about how much work it will take to produce these displays in real life, we are prepared to do so and do not want to hinder anyone's creativity any more than is necessary. There are NO limitations on the number of single shots, shells, etc you may use in your show other than the overall budget constraints. We have secured equipment and manpower through our friends within the industry if it comes to a point where our company does not own enough to do something. Everyone is very excited about this happening in our country and will do what is necessary to pull it off (cannot begin to say how wonderful it has been to get the support we have gotten through this from so many friends).
Hi Rovira, you can Group by selecting effects and then pressing 'G' on your keyboard!