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Froggy’s Fog Hyperion D6 Fog Jet [064]

The Froggy’s Fog Hyperion D6 Fog Jet fixtures combine fog with RGBA LED lights.  It is available at www.froggysfog.com.  The Standard Fixture ID for this fixture in Finale 3D is 064.   Figure 1 – Froggy’s Fog Hyperion D6 Fog Jet   The fixtures have a 17-channel DMX personality, which provides RGB control over the LED lights.   Table 1 – DMX personality choices DMX personality (“DMX Channel Mode”) Supported in Finale 3D 17CH YES   Instructions To design a show for Froggy’s Fog Hyperion D6 Fog Jet fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions.  If you don’t already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options.   Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn’t overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for 17-channel fixtures.  Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 2 – Example channel ranges for 17-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-17 2 18 18-34 3 35 35-51 4 52 52-68 5 69 69-85 6 86 86-102 … 30 494 494-510   Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team.   Table 3 – DMX channels for 17 CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Fog (0-10 = OFF; 11-255 = Volume, Low To High) Channel 2 (DMX Channel Base + 1) Red Channel 3 (DMX Channel Base + 2) Green Channel 4 (DMX Channel Base + 3) Blue Channel 5 (DMX Channel Base + 4) Amber Channel 6 (DMX Channel Base + 5) White Channel 7 (DMX Channel Base + 6) UV Channel 8 (DMX Channel Base + 7) Outer Red Channel 9 (DMX Channel Base + 8) Outer Green Channel 10 (DMX Channel Base + 9) Outer Blue Channel 11 (DMX Channel Base + 10) Outer Amber Channel 12 (DMX Channel Base + 11) Outer White Channel 13 (DMX Channel Base + 12) Outer UV Channel 14 (DMX Channel Base + 13) Color Mixing (0-10 = OFF; 11-255 = Color Mixing) Channel 15 (DMX Channel Base + 14) Auto-Color (0-10 = OFF; 11-255 = Color Rotating, Slow To Fast) Channel 16 (DMX Channel Base + 15) Strobe (0-10 = OFF; 11-255 = Strobe, Slow To Fast) Channel 17 (DMX Channel Base + 16) Master Dimmer     Table 4 – Example files and downloads Download link Explanation ffm-hyperion-d6-froggys-fog-fog-machine-user-manual.pdf Froggy’s Fog Hyperion D6 Fog Jet User Manual

DMX light simulations

Hi, I have followed along with the video between cobra and finale on setting up DMX.  My effects do not move and looks like colored gerbs..  When following along with the first simple task of making the flame units sweep “move to” 60 degrees it does not move at all.  Therefore, I cannot get any more creative if I cannot get past the first step.

Help with 2 effects

I am struggling with creating 2 effects to match product! The first is a shell with a corkscrew tail. The second is flying fish. The effect that simulates looks nothing like my cakes! Is there some magic language I am missing?

Question

Hi. I have a question, whether there is a fireworks producer in the USA that has European CE marks, and whether it is possible to transport containers with consumer and professional fireworks to Poland. If so, please contact me.   biuro@pirotechnika.kolobrzeg.pl www.pirotechnika.kolobrzeg.pl Thank you. Stefan

Reply To: Export created effects

Hello Drew,   Thank you very much for your once again invaluable help! I exported my effects in an .fdb file, but when my colleague opens it on Finale there is the same problem the bombs are good but the compacts are no longer good the effects are not good, however on my computer on Finale they are very good and I do not see where it can come from.   Good day   Noé

Reply To: Introductions – introduce yourself!

Hello from Pennsylvania. Fireworks hobbyist on my spare time. I have an extensive background with sound and lighting for stage shows. Looking to advance my knowledge in the field and learn some tricks.

Reply To: Half half effects

Hi Thomas, we will add “Jellyfish” as a VDL term as soon as we can. In the meantime, you can press Ctrl+G to create a new effect and using this description to create a jellyfish effect:   5″ Blue Peony Top Half w/ Bright Red Gold Palm Bottom Half w/ Silver Ring

Reply To: Export created effects

Hi Noé, one easy solution would be to share your effects with your colleagues using and offline (.fdb) effect file. Here’s a tutorial video:

Reply To: Half half effects

Hi Thomas,   you can create an half and half effect with the following vdl term : 2″ White & Purple Half And Half   The jellyfish is  little bit harder. You need to creat two effects – a half and half and a polyp. then you must copy paste the polyp under over the second half. We know it’s very difficult to create this effect at the moment, even using the effect editor. We are working on a large project to improve effects right now, we will add the 1/4 shell pattern as soon as we can!