Official PyroJam 2025 Discussion Topic
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PYROCREA
Joined: Nov 2024 Posts: 3 Location: ISLES LES VILLENOY Newcomer
Hello DrewFinale and Tim Jameson and thank you for this thread. I am new to this competition and this is the first time I use Finale3D. I noticed that positions P-01 to P-19 are higher than the other positions. is this normal? thanks in advance, Nicolas FERET (PYROCREA) from France.
DrewFinale
Joined: Dec 2019 Posts: 607 Location: United States Silver
Hi Pyro_2903, we’ve updated the PyroJam catalog to try and eliminate confusion about which items can be used on the towers. Now, to filter to ALL items that can be used on the towers, simply enter the word Towers in the effects window search box. Similarly, if you instead opted for the 360° wheel show add-on, you can find ALL compatible items simply by entering 360 in the search box.
To find all items for the towers, search for Towers
DrewFinale
Joined: Dec 2019 Posts: 607 Location: United States Silver
Hello DrewFinale and Tim Jameson and thank you for this thread. I am new to this competition and this is the first time I use Finale3D. I noticed that positions P-01 to P-19 are higher than the other positions. is this normal? thanks in advance, Nicolas FERET (PYROCREA) from France.
Great question — yes, this is normal, the “Prox” (P-01 through P-19) positions are elevated to promote better visibility from the audience and allow a select set of items to be fired horizontally. Here’s a photo of the prox positions at PyroJam.
Ricky
Joined: Dec 2023 Posts: 6 Location: Camborne, England, United Kingdom Newcomer
So excited about this again. Was about to ask about the what exactly is allowed on the towers and if was anything the was labelled as Single shot 30mm or less but i can you have updated the catalogue.
Another quick one, Ground salute’s? are the placed with ground or moved back to 3″ shells ?
DrewFinale
Joined: Dec 2019 Posts: 607 Location: United States Silver
So excited about this again. Was about to ask about the what exactly is allowed on the towers and if was anything the was labelled as Single shot 30mm or less but i can you have updated the catalogue. Another quick one, Ground salute’s? are the placed with ground or moved back to 3″ shells ?
The Subtype for ground salutes is Ground. Items with this subtype go in the F-01 to F-19 positions. You can find this in the table in the Positions, Matching Effects & Angles section of the competition rules.
Pyro_73400000
Joined: Dec 2021 Posts: 4 Location: Wiesbaden, Hesse, Germany Newcomer
Thanks for the quick answer and fix, Tim! 🙂 Just to be sure: there are only some effects that can be fired horizontally (prox) but there are also none angle restrictions for all single shots, cakes (e. g. F-1-F19) and so on. Leaving aside the issue of not hitting the trees, are there any further angle restrictions or what is the maximum allowed angle? And another just to be sure question: it says that “ground” effects can be used on the F-Positons. Does that include every effect listed in ground? Thank you very much.
DrewFinale
Joined: Dec 2019 Posts: 607 Location: United States Silver
Thanks for the quick answer and fix, Tim!
Just to be sure: there are only some effects that can be fired horizontally (prox) but there are also none angle restrictions for all single shots, cakes (e. g. F-1-F19) and so on. Leaving aside the issue of not hitting the trees, are there any further angle restrictions or what is the maximum allowed angle? And another just to be sure question: it says that “ground” effects can be used on the F-Positons. Does that include every effect listed in ground? Thank you very much.
• Yes, there is a special set of items that can be fired horizontally from the Prox positions. The Prox positions can accommodate horizontal firing because they are elevated. You can find these items by entering “Horizontal” in the search box in the effects window.
• Aside from common sense limits (e.g., don’t shoot into the trees, don’t shoot into the ground) there are no angle restrictions for single shots or cakes. The maximum allowed angle is any angle that doesn’t cause the effect to fire into the trees or into the ground.
• The rules state that effects that have the Subtype of Ground can used on the F positions. There is only 1 effect with the subtype ground, and that is ground salutes. Be careful not to mix-up “Type” with Subtype”.
Ricky
Joined: Dec 2023 Posts: 6 Location: Camborne, England, United Kingdom Newcomer
Star_Stuff
Joined: Aug 2023 Posts: 3 Location: Omaha, Nebraska, United States Newcomer
Drew,
Earlier I was trying to update the mines that were corrected recently. When I click ‘sync with network’ per show events aren’t updating. To get around that I have to add one more of that effect and then it updates the other instances in the show. Is that normal or am I missing a setting somewhere? Please advise.
Thank you,
Patrick
DrewFinale
Joined: Dec 2019 Posts: 607 Location: United States Silver
Drew, Earlier I was trying to update the mines that were corrected recently. When I click ‘sync with network’ per show events aren’t updating. To get around that I have to add one more of that effect and then it updates the other instances in the show. Is that normal or am I missing a setting somewhere? Please advise. Thank you, Patrick
Great question — when you do Sync with network, this simply refreshes your online effect collections, such as the PyroJam Competition catalog. By design, it doesn’t automatically update you show. The items in your show are stored in an effect collection called Per-show effects. To refresh Per-show effects, go to Effects > Update Per-show effects.
When you update per-show effects, you are given the choice of pulling the updates from the effect collection that is currently open in the effects window or pulling from all effect collections. For the purposes of PyroJam, I recommend opening the PyroJam Competition catalog in the effects window, then going to Effects > Update Per-show effects, and clicking the button labeled Current. This ensures that the updates made to your show only come from the PyroJam catalog, and not from other effect collections, such as your My Effects, that may have matching part numbers.
JBlay312
Joined: Sep 2024 Posts: 6 Location: Underwood IN Newcomer
Tim Jameson
Joined: Dec 2018 Posts: 77 Location: United States Newcomer
I noticed in the thread earlier there was a mention of not “shooting the ground.” The angle restrictions on the towers are +-70 degrees. If I aim SS comet 70 degrees toward the ground is that considered “shooting the ground?” Thanks!
The main thing we have to concern ourselves with are fires (shooting into the woods) and/or damage to equipment (possibly shooting some devices directly into the ground and having them bounce onto other positions/equipment). We are trying to stay away from too many “rules” so try to use your best judgement as to whether what you are designing could have a higher risk of causing damage or fires. I know this probably isn’t the black & white answer some might be looking for but again we aren’t trying to restrict creative design.
Martin Darke
Joined: Oct 2024 Posts: 1 Location: Stourport-On-Severn Newcomer
Hi Drew and all the talented designers around the world.
I have a three questions regarding the PyroJam stock list, show design criteria and positions.
First question:
On the PyroJam Competition stock list there are 3 sets of 140s Roman Candles, on the list they show 35 seconds but in brackets they show 30 seconds, I’m using a few of these but on the visual show simulation they overrun my track point by 5 seconds, will this be taken into consideration when judging takes place due to the visual effect duration being wrong?
Second question:
The show length is a maximum of 10 minutes however if there are any visual effect such as titanium willow or strobe effect still visible after 10 minutes will this cause a point deduction? or at the 10 minutes cut off do we require clear black sky?
Last question:
On the PyroJam firing position layout (PyroJam 2025 Competition rules page) it shows five rows, not including the two towers and wheel tower, however on the Finale 3D main site layout there are six rows.
Could you let me know what this row can be used for please, the row in question is directly behind the towers and wheel tower marked (LFM-01 to LFM-11)Many thanks
Martin Darke
DrewFinale
Joined: Dec 2019 Posts: 607 Location: United States Silver
Hi Martin, thanks for the post, here are answers to your questions:
First question: On the PyroJam Competition stock list there are 3 sets of 140s Roman Candles, on the list they show 35 seconds but in brackets they show 30 seconds, I’m using a few of these but on the visual show simulation they overrun my track point by 5 seconds, will this be taken into consideration when judging takes place due to the visual effect duration being wrong?
In this case, the simulated durations for the candles are accurate. The advertised time from the manufacturer is 30 seconds, but the candles have been known to run a little long. Just like cakes, the duration of candles can vary from batch to batch. It’s impossible to know the exact duration and consequently there’s always a risk when aligning the end of a cake or candle with the end of a song.
Second question: The show length is a maximum of 10 minutes however if there are any visual effect such as titanium willow or strobe effect still visible after 10 minutes will this cause a point deduction? or at the 10 minutes cut off do we require clear black sky?
For simplicity, show duration is not calculated using the simulation. The show duration is measured from the first cue marker to the last cue marker on the timeline. As long as the time from your first to last cue marker is between 9 and 10 minutes, you will not be penalized. See: https://finale3d.com/pyrojam-2025#show-duration
Last question: On the PyroJam firing position layout (PyroJam 2025 Competition rules page) it shows five rows, not including the two towers and wheel tower, however on the Finale 3D main site layout there are six rows. Could you let me know what this row can be used for please, the row in question is directly behind the towers and wheel tower marked (LFM-01 to LFM-11) Many thanks Martin Darke
LFM stands for Liquid Fuel Mine. This is a special set of positions exclusively for the optional third show add-on. See: https://finale3d.com/pyrojam-2025#show-add-ons
Valentin D.
Joined: Aug 2019 Posts: 1 Location: Riom, France Newcomer
HI, I noticed that the product with the reference: RC401(140s Red Star Candle Barrage (30sec)) does not rise to the same height as the products with the reference: RC402 and RC403 which seem to be the memes with a different color. Is this normal or is it just a height error in the VDL?
thank you in advance for your response.
Valentin Daréous
Tim Jameson
Joined: Dec 2018 Posts: 77 Location: United States Newcomer
HI, I noticed that the product with the reference: RC401(140s Red Star Candle Barrage (30sec)) does not rise to the same height as the products with the reference: RC402 and RC403 which seem to be the memes with a different color. Is this normal or is it just a height error in the VDL? thank you in advance for your response. Valentin Daréous
Hello Valentin, thank you for participating in the competition. This was something which was noticed earlier in the competition and was fixed. Have you re-synced with the network lately? If not, do a re-sync and see if it updates the red candle. I just checked them and all 3 seem to be performing correctly at this time.
DrewFinale
Joined: Dec 2019 Posts: 607 Location: United States Silver
HI, I noticed that the product with the reference: RC401(140s Red Star Candle Barrage (30sec)) does not rise to the same height as the products with the reference: RC402 and RC403 which seem to be the memes with a different color. Is this normal or is it just a height error in the VDL? thank you in advance for your response. Valentin Daréous
Hi Valentin, as Tim mentioned in the previous post, the candle heights have already been fixed up. If you’re still seeing an issue, try refreshing the catalog and updating the effects in your show. For instructions, check out this post from a few days ago.
Sascha
Joined: Jan 2023 Posts: 2 Location: Germany Newcomer
Hello again!
I’m just wondering why the fuel mines in the different sizes always have 1 gallon of fuel, but the larger the diameter, the higher is the price?
Is that correct that every mine has the same amount of fuel?
And if they all have in fact 1 gallon on fuel, what are the different results depending on the different diameters?
I think there are differences in rising height, but I also think they are simulated a little bit small compared to reality?!
Would be very important to calculate the right amount of fuel for the whole show 🙂
Thank you
Sascha
Tim Jameson
Joined: Dec 2018 Posts: 77 Location: United States Newcomer
Hello again! Tim Jameson I’m just wondering why the fuel mines in the different sizes always have 1 gallon of fuel, but the larger the diameter, the higher is the price? Is that correct that every mine has the same amount of fuel? And if they all have in fact 1 gallon on fuel, what are the different results depending on the different diameters? I think there are differences in rising height, but I also think they are simulated a little bit small compared to reality?! Would be very important to calculate the right amount of fuel for the whole show 🙂 Thank you Sascha
Ahh, good catch, my apologies. The sims were accurately showing that each size had a larger effect, but I missed changing the “gallon size” for each of them when I changed the bore size in the description originally. They are fixed now. The 4″ has 1 gallon, the 6″ has 2 gallons, and the 12″ has 5 gallons. If you sync with the network now, you’ll see the update.
As for the sims being “small” compared to real life, you’re correct. Finale3D doesn’t handle fuel mines all that well just yet (it’s impressive it can even handle them at all in my opinion). It can make them “taller” by increasing bore size but it doesn’t do much to make them “bigger”. They will get there one day I’m sure 🙂
LilyPyro
Joined: Jan 2025 Posts: 1 Location: Toulon, Provence-Alpes-Côte d'Azur, France Newcomer
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