Official PyroJam 2025 Discussion Topic

Home English Official PyroJam 2025 Discussion Topic

DrewFinale 2025-01-07 20:13:17
29 voices
123 replies
Viewing 20 posts - 41 through 60 (of 124 total)
  • Author
    Posts
  • DrewFinale
    Joined: Dec 2019
    Posts: 632
    Location: United States
    Silver
    Likes:

    Hi LilyPyro, to preserve the consistency of the layout across all competitors, please don’t delete any positions from the design template, even ones that are for the optional show add-ons.

    Vaillantfireworks
    Joined: Mar 2024
    Posts: 6
    Location: Toulouse
    Charcoal
    Likes:

    Hi, and Thank you for the precisions !

    I’ve a ask concerning duration, does it possible to make an introduction without effects which during 30 to 60 seconds ?

     

    Have a nice day !

    Tim Jameson
    Joined: Dec 2018
    Posts: 84
    Location: United States
    Newcomer
    Likes:

     

    Hi, and Thank you for the precisions ! I’ve a ask concerning duration, does it possible to make an introduction without effects which during 30 to 60 seconds ? Have a nice day !

    Yes, you can do an introduction without effects, just keep in mind for scoring purposes show duration is calculated as the time from the first cue marker to the last cue marker on the timeline.  Hope this answers your question.

    Vaillantfireworks
    Joined: Mar 2024
    Posts: 6
    Location: Toulouse
    Charcoal
    Likes:

    Hi,

     

    Thank’s for your answer !

     

    I’ve another ask concerning an error with software and I don’t know how to resolve that… Could you help me ? Error 502

    DrewFinale
    Joined: Dec 2019
    Posts: 632
    Location: United States
    Silver
    Likes:

     

    Hi, Thank’s for your answer ! I’ve another ask concerning an error with software and I don’t know how to resolve that… Could you help me ?

     

    I’m sorry for the inconvenience. We are currently experiencing an issue with the sync functionality. We are investigating the issue, and we will get it resolved as quickly as possible. In the meantime, I recommend skipping the sync process at startup by selecting the Login offline option, as shown in the screenshot below. This will allow you to work normally with the exception that you will not be able to make changes to My Effects. However, since you most likely don’t need your My Effects collection to work on your PyroJam show, you should be okay. Any work you do on your show is saved to the show (.fin) file on your computer’s local hard drive. Show files are only saved on your computer, they are not backed up or saved to our servers.

    Vaillantfireworks
    Joined: Mar 2024
    Posts: 6
    Location: Toulouse
    Charcoal
    Likes:

    Thank you for your reply, I haven’t saw the notice 😊
    Good luck to resolve issues !

     

    DrewFinale
    Joined: Dec 2019
    Posts: 632
    Location: United States
    Silver
    Likes:

     

    Thank you for your reply, I haven’t saw the notice 😊 Good luck to resolve issues !

     

    My apologies again for the inconvenience. I am happy to report that the issue is now resolved. If you try again, you should now find that the sync process works normally. If you have Finale 3D running, you can sync by going to File > Sync with network. Alternatively, if you have the software closed, you can simply launch Finale 3D and login to trigger the sync process.

    gp01
    Joined: Jan 2024
    Posts: 1
    Location: oxford england
    Charcoal
    Likes:

    Hi drew I know you said we can delete positions is there a way to hide positions not been used to make designing easier then turn them back on at the end?

    DrewFinale
    Joined: Dec 2019
    Posts: 632
    Location: United States
    Silver
    Likes: 1

     

    Hi drew I know you said we can delete positions is there a way to hide positions not been used to make designing easier then turn them back on at the end?

     

    Yes, that is correct, please do NOT delete positions in the PyroJam site layout. You can temporarily hide positions using the search box in the positions window. To open the positions window, go to the Window menu on the main menu bar and select Positions window. For example, to hide the Tower, Wheel, and Liquid Fuel Mine positions, enter this expression into the positions window search box: position -= t + -w + -lfm

     

    This search expression works by hiding any positions that contain “T” or “W” or “LFM” in their name.

     

    Denis Morozov
    Joined: Apr 2020
    Posts: 6
    Location: Астана
    Newcomer
    Likes:

    100 devices per tower (total 200 devices). Does this amount to 100 products per tower?

    Or is it about pyro devices? There are a total of 14 positions on the tower, are there any restrictions on positions?

    Tim Jameson
    Joined: Dec 2018
    Posts: 84
    Location: United States
    Newcomer
    Likes:

     

    100 devices per tower (total 200 devices). Does this amount to 100 products per tower?

    That’s correct, you may use up to 100 device products per tower if that is your choice of options to use.

    Denis Morozov
    Joined: Apr 2020
    Posts: 6
    Location: Астана
    Newcomer
    Likes:

    There are a total of 14 positions on the tower, are there any restrictions on positions? For example, there are 90 products for one position and one for the rest? will this create a problem?

    Tim Jameson
    Joined: Dec 2018
    Posts: 84
    Location: United States
    Newcomer
    Likes:

    ATTENTION PYROJAM COMPETITORS!

     

    I would like to remind all competitors that you may only use ONE of the (3) optional position sets.

     

    You may use the wheel positions OR the two tower positions OR the fuel mine positions.  You MAY NOT use more than one set.  If you use BOTH the wheel and tower positions (or any other combination of more than one), you will be penalized for not following the rules.

     

    You can view more information about the rules for the “Show Add Ons” here

     

    Thank you all for your attention to this.

    Tim Jameson
    Joined: Dec 2018
    Posts: 84
    Location: United States
    Newcomer
    Likes:

     

    There are a total of 14 positions on the tower, are there any restrictions on positions? For example, there are 90 products for one position and one for the rest? will this create a problem?

    Hello Denis, great question, you may divide up the (100) devices per tower however you wish.  There is no limit of how many devices can be shot from a single position on each tower

    pyro_france
    Joined: Apr 2020
    Posts: 13
    Location: perpignan
    Newcomer
    Likes:

    Bonjour, je viens de voir que ma ligne des position P-01à P-19 ne sont pas au sol. c’est normal ou pas ?

    DrewFinale
    Joined: Dec 2019
    Posts: 632
    Location: United States
    Silver
    Likes: 1

     

    Bonjour, je viens de voir que ma ligne des position P-01à P-19 ne sont pas au sol. c’est normal ou pas ?

     

    Yes, this is normal. Please see: https://finale3d.com/groups/english/forum/topic/official-pyrojam-2025-discussion-topic/page/2/#post-2538370

    pyro_france
    Joined: Apr 2020
    Posts: 13
    Location: perpignan
    Newcomer
    Likes:

    merci beaucoup, donc je peux continuer ma créa.

     

    Bonne journée à vous

    Al Rose
    Joined: Dec 2023
    Posts: 4
    Location: Waterford, Connecticut, United States
    Newcomer
    Likes:

    Question about effects angles. Rules state: ” Please do not angle effects in such a way that they hit the trees when designing your show”.  This I understand for 1.3.  To use and extream example, how about 1.4 single shot shells, say 50 mm white peony’s.  No angle restrictions shown in the rows chart.  Yes I would not fire at 90 degrees from either end of the fronts row in a real situation if I saw a safety issue. Probably wouldn’t fire at 90 degrees anyway.  Realize your intentions but have never used 1.4 and do not know their range, or drop at various angles plus distance to trees or height of same. Was using 50 degrees before I saw my mistake.  Should I keep within the 20 degree maximum for 1.3 on the ends ?   Perhaps I’m looking too closely but I wish to be sure.

    Sky Fire Forge
    Joined: Sep 2019
    Posts: 18
    Location: West Chester, Pennsylvania, United States
    Newcomer
    Likes:

    Hi Tim and Drew, thank for again putting this unique competition together. I was at last year’s PyroJam for the first time and had an amazing time! A few questions for you:

     

    – PSS93 is listed exactly the same as PSS87 (red to blue to white strobe mine) but per YouTube, PSS87 should be a red strobe to blue tiger tail. Which is correct?

    – Do all the shots of a chain need to angled the same, or can each shot be angled differently?

    – For IPC25-CPC,  the preview shows it as red-yellow-blue-green-purple-red-yellow-blue-green-purple, however, when loaded in to the simulation, it shows as red-yellow-blue-green-purple-purplepurplepurplepurple-purple. Which is correct? (yes, I just synced to network).

    – For the roman candles, the effect start at the beginning of the pre-fire, not at the effect time (0.75 sec difference). Is this correct? Previously the effect started at the effect time.

     

    Thanks,
    Tim

    Tim Jameson
    Joined: Dec 2018
    Posts: 84
    Location: United States
    Newcomer
    Likes:

    Question about effects angles. Rules state: ” Please do not angle effects in such a way that they hit the trees when designing your show”. This I understand for 1.3. To use and extream example, how about 1.4 single shot shells, say 50 mm white peony’s. No angle restrictions shown in the rows chart. Yes I would not fire at 90 degrees from either end of the fronts row in a real situation if I saw a safety issue. Probably wouldn’t fire at 90 degrees anyway. Realize your intentions but have never used 1.4 and do not know their range, or drop at various angles plus distance to trees or height of same. Was using 50 degrees before I saw my mistake. Should I keep within the 20 degree maximum for 1.3 on the ends ? Perhaps I’m looking too closely but I wish to be sure.

     

    Hi Al, the reason we didn’t want to set angle restrictions for the F positions is there are simply too many variables.  For instance, a 20mm mine could be set at a more aggressive angle than a 50mm comet at the same position and one would not go into the trees whereas the other would.  Just as with your question about the SS Shells.  Depending on what position they are fired from you could get more angle without hitting the trees.  For that reason, there aren’t any restrictions and we simply state “please do not angle in such a way….”.  You can use the simulations to see if an item is going to hit the trees or not (it is fairly obvious when the item “disappears” at the wood line showing it is hitting the trees).  Finale does a really good job of calculating the trajectory of the device when shot at various angles.  Hope this helps answer your question.

     

Viewing 20 posts - 41 through 60 (of 124 total)

Please login to reply to this topic.