Total found:2617
I've been watching Finale renders online, and I noticed some people's strobes and ground bursts are really obvious and easy to see, where when I render, they come out as tiny flashes. Ground bursts, in particular, go so quickly and are so small, they can be missed entirely. This is what happens when I render. (And my camera is actually closer than in the following image.) This is what others get when they render similar effects. Is it just a matter of cranking the brightness on the render settings? I brought it up a bit, but it didn't seem to make much difference. Presume we are using stock effects (say.. the Pyrojam library), so editing the effects themselves is not on the table. Here are my render settings: Any advice would be much appreciated. Thanks, - Brad
Gotcha, I believe it is my old email I no longer have access to. I was saying thank you for making the adjustment on that 6" red strobe willow
Matt Loreto wrote: Thank you! I’m sorry I don’t know why my name came up as that!! Thank you for fixing that!! Hey Matt, I actually didn't fix anything, the post appeared to be from a new user, that's why I recommended a profile update. I just looked into this, and I discovered that you have two Finale 3D accounts under two very similar email addresses. One of your accounts has a profile picture and a personalized display name, the other one doesn't. When you posted, you were logged into your non-personalized account. To avoid the problem in the future, just make sure you're logged in using your preferred account.
My apologies Drew I thought 20 degrees from vertical meant something completely different. I reread the rules and I found my answer haha.
Hello, I'm Ron and am currently located in Central Kansas, USA. I loved finale business edition and am determining if I want to move to 3D version. Stay Safe
Thank you very much !
Hey Matt Loreto, I have a question for you! What makes you think you couldn't angle your shells at +/- 15 degrees on a 6" position?
I have a question about the 5"-6" shells 2 position before I submit my show. Can I angle shells in this position to 15 and -15? Thank you Matt
Hi Marius Colita, great questions, and thank you for the screenshots, they are very helpful. 1. For safety and other production considerations, effects can only be angled left or right, not toward or away from the public audience. 2. The effects in your screenshot are pre-made chains of shells. These are shells that are connected together by the manufacturer on a single fuse. Finale 3D can count each chain as 1, or it can count based on the number of shells on the chain. The PyroJam inventory quantities are based on the total number of individual shells available, therefore Finale 3D should be configured to count the number of shells. For example, when you add 1 chain of 10 shells to your show, the 'Used' quantity in the Effects window should say 10. Your screenshot shows that your settings are configured correctly. The chain settings are described on the PyroJam competition page in the 'Show Budget' section, here's a screenshot from the page:
I understand thank you ! Now I come with other questions, I think it has already been answered, but I want to be sure! 1. Can I tilt the products used from the "P" or "F" positions in any direction? Including towards the direction of the public? (SS Mine, SS comet even SS Shell or Cake) and 2. Here, when I want to put a single one in the table, it shows me 6 or 10 pieces, how many are actually used? Does the software count the number of "shots", firings or how many "batteries" are used(photo 1)?