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Available Effects Quantity Update

Hello,   I updated my available effects qty in my effects. I can’t figure out how to get my per-show effects to update with the corrected available quantity.   Thanks!

effect data and motion data syntax

Some examples in documentation look like they use curly brackets { } and others are [ ] square, does this matter for syntax.   I'm looking for a copy and paste sample of syntax for having an effect take place in another spot in 3d than the positon...it doesn't even have to move. Do I still need to enter as if pos 1 and time to position 2 is there even if its doesn't move?

Reply To: When using 4 positions. FireTEK addressing creates 4 modules but I want 1 module

Hi Pyro_Gweedo,   the basis for your goal is to use section fields in the position properties and and different setting in the address dialoug. The basis is described here: https://finale3d.com/documentation/sharing-modules-across-multiple-positions/   Additional, you can force that each position have there own slatss with the following settings when you addres: Hope this helps Dirk

When using 4 positions. FireTEK addressing creates 4 modules but I want 1 module

When using 4 positions. FireTEK addressing creates 4 modules but I want a single module with 4 rails. Right now, my cure is to manually correct but there has to be a better way. I have the Hobbyist level. Please recommend a better solution...Thanks Much !

Reply To: PyroJam 2023 (official competition discussion topic)

  Marius Colita wrote: Hi! How do we submit scripts? In what format, how do we export for which devices? And 2: Can we make the scenarios public (to boast 🙂 ) with them before presenting them to you, for the jury to decide? (let’s put them on the video channels (facebook, youtube?)   Hi Marius, please review the steps in the How to Participate section on the PyroJam competition page.

Reply To: PyroJam 2023 (official competition discussion topic)

Hi! How do we submit scripts? In what format, how do we export for which devices? And 2: Can we make the scenarios public (to boast  :)  ) with them before presenting them to you, for the jury to decide? (let's put them on the video channels (facebook, youtube?)

Render Question

I've been watching Finale renders online, and I noticed some people's strobes and ground bursts are really obvious and easy to see, where when I render, they come out as tiny flashes.  Ground bursts, in particular, go so quickly and are so small, they can be missed entirely.   This is what happens when I render.  (And my camera is actually closer than in the following image.)   This is what others get when they render similar effects.   Is it just a matter of cranking the brightness on the render settings?  I brought it up a bit, but it didn't seem to make much difference.   Presume we are using stock effects (say.. the Pyrojam library), so editing the effects themselves is not on the table.   Here are my render settings: Any advice would be much appreciated.   Thanks,   - Brad    

Reply To: PyroJam 2023 (official competition discussion topic)

Gotcha, I believe it is my old email I no longer have access to. I was saying thank you for making the adjustment on that 6" red strobe willow

Reply To: PyroJam 2023 (official competition discussion topic)

  Matt Loreto wrote: Thank you! I’m sorry I don’t know why my name came up as that!! Thank you for fixing that!!   Hey Matt, I actually didn't fix anything, the post appeared to be from a new user, that's why I recommended a profile update. I just looked into this, and I discovered that you have two Finale 3D accounts under two very similar email addresses. One of your accounts has a profile picture and a personalized display name, the other one doesn't. When you posted, you were logged into your non-personalized account. To avoid the problem in the future, just make sure you're logged in using your preferred account.

Reply To: PyroJam 2023 (official competition discussion topic)

My apologies Drew I thought 20 degrees from vertical meant something completely different. I reread the rules and I found my answer haha.