Total found:3000
Reply To: Bug reports?

Hi Brett, with Dirk’s suggestion, you can add sound effects at any level of the tree. You don’t have to choose between a rising whistle sound, a break sound, or another sound effect for the stars after the break.

Reply To: Bug reports?

HI Drew,   Glad it was helpful. I work for a large software company and hence am always on the hunt for software issues to report :).  Neither of these seem very high priority to me personally for what it’s worth.   I didn’t get a chance to try Dirk’s suggestion, but seems like I’d be picking the whistle sound and losing the shell break – pretty minor stuff in the grand scheme of things, but the ideal enhancement would be to have two stage sound based on the duration of each phase of the effect.   -Brett

Reply To: Finale 3D Feature Requests

  Barehm wrote: I’ve got a pretty easy one – can you add the RGB value for Teal to VDL? I’m shocked how many cannister shells I’m loading into my inventory that use that description. Have you checked out VDL Colors? Are any of the existing colors a good match?  

Reply To: Report for Pyrodigital loading

Quick update: We renamed “Cue Sheet” to “Pinboard Cue Sheet” in hopes of preventing further confusion.    

Reply To: Labels and e-match count

Hi DB, just keep in mind that even though you’ve restricted a Pin (i.e., Cue) to a single position, another pin on the same module could be used anywhere. In other words, you won’t have wires from different positions that are 300ft apart that need to be plugged into the same pin. But you may have wires from different positions 300ft apart need to be plugged into different pins on the same module. If your shoot site is very compact, this may not be a concern. But if you’re shoot site is larger than the length of your e-match wires, then you may end up in a situation where wires don’t reach the modules they need to be plugged into. I totally get that you’re limited by the number of modules that you own, I just don’t want you to fall into a situation where your show can’t physically be set up.   To learn more about sharing modules across multiple positions, check out this video: https://finale3d.com/video/how-to-share-modules-between-positions/

Reply To: Bug reports?

Hi Brett,   Thanks for the additional info, I was able to reproduce both bugs. The key to reproducing the height issue was knowing that you were creating a cake using effects that had been customized in the effect editor. The bug seems to only apply to custom effects, not VDL effects. For the missing whistle sound bug, the VDL you provided was just what I needed.     Dirk Enders – PyroOffice is absolutely right, you can use the effect editor to add missing whistle sounds. Although, that shouldn’t be necessary, the fact that the sound is missing by default is definitely a bug.

Reply To: Bug reports?

Hi Barehm,   for the first VDL you can try the following effect editor setting:   Hope this helps   Dirk

what effect has a blood red/orange trail of sparks after it breaks like a palm?

I can’t figure out the right VDL to replicate this visual. I’ve seen it in a few fireworks. It looks a bit like the red strobing sparks effect Drew mentioned to me was recently added in another post.   If you watch closely in this video, it’s the second (and alternating) shot in the premium color – green video in the link below      

Reply To: Finale 3D Feature Requests

I’ve got a pretty easy one – can you add the RGB value for Teal to VDL?  I’m shocked how many cannister shells I’m loading into my inventory that use that description.