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Reply To: Finale 3D Feature Requests

yes, I should have looked closer> hadn't even considered this!  Thank you

Reply To: Introductions – introduce yourself!

Hello everybody my name is Michele Martarello from Italy, the boss of Martarello Group.  Our company works in this market since 1921, and we're really happy to take part of this community.

Reply To: Raccoon /Wizard

Hi 4Knights1, you're not missing anything, we just haven't gotten the effects added yet. We're working on adding new catalogs and effects as fast as possible.   4Knights1 wrote: Is there a reason the winda/wizard 1.3G products are not in the catalog? Will they be uploaded? or am I not doing something to see them? I only see cakes not shells  

Reply To: Finale 3D Feature Requests

Hi,   if i understand your request right, this is already possible. Just create size as a filter if it is not already existing . To do so , right click on the size column header and than select add as filter. Now you can select the size in the dropbox and see only the effects on the timeline with the selected size. Is that what you want ?       Dirk

Reply To: Finale 3D Feature Requests

I would like to be able to select a size shell and have only those show on the timeline window. so ability to select deselect size would clear up music track overlay and let me see visually where I could fill.   example: I have x number of certain size and am creating a scene through different field positions with those sizes. I could select 6" and only see those(not highlight) on the visual music track. Thanks from the newbie Ron

Reply To: Audio glitches

Ah, perfect! Search engines weren't good enough to dig up that entry when I tried, glad you were able to point me to it!

Reply To: Audio glitches

Hi Dusty,   welcome to the forum ! We are aware of the problem taht only occureswith mp3. For a solution pleas have a look here:   https://finale3d.com/groups/english/forum/topic/mp3-audio-issues-popping-clicking-static-when-importing-songs-into-finale-3d/       Regards Dirk

Reply To: Finale 3D Feature Requests

Some way to assign effects per-position-per-event? I'm kind of surprised this isn't possible today (and so I WON'T be surprised if the response is that it IS possible and I just couldn't figure it out 🙃) -- some kind of modifier key when adding effects, that would cycle them across the selected positions (basically a quick/poor "make into sequence", but for predefined times).   Example & use case: I tend to go through with audio and just hit the "I" key to insert empty effects where I want them to correlate to the music. Now I have a bunch of empty effects whose times are already spaced into the sequence *timing* that I want. Often (but not always), I am inserting the same effect at each of these event times. For the sake of argument, let's say it's a mine run across a 5-front. What I want the ability to do next is select the positions, select the events that I inserted, and hit a button to insert ONE each, one position per event (or rotating through if more events than positions are selected).   Of course, if you try this today with Enter or "C" (or clicking the thumbnail), EACH position will get the effect at every event time selected -- so in the case of a 5 front with 5 events, instead of inserting 1 effect per selected event, progressing across the positions (=5 effects), I get 25 effects. I tried every modifier key (Alt, Ctrl, Shift) combination with Enter, and nothing does it the way I am describing.   This is a surprisingly high-click process (select a position [move+click], re-select next event [move+click], re-focus events window [move+click], hit C [key]) -- repeat for every single event! This is why I feel like I might just be missing the "right" way to do this somewhere. Implementing something like: select position group (1 click if group defined), select events [click, shift+click], then focus events window and hit, e.g., Alt+Enter. I would expect it to distribute across positions L to R by default, and I could just hit "M" afterwards to flip the times and make it RTL instead.

Audio glitches

Does anyone else have issues with Finale 3D introducing audio glitches into playback of their songs/tracks? They don't seem to be present on the source audio, through multiple other players, but typically around the time that audio data starts or stops (meaning at the beginning of, end of, or before/after silence *between* tracks which I have externally joined), I seem to have about a 50% chance of an annoying digital glitch on playback, every time, even if I quit and re-start Finale.