Total found:2994
Reply To: Raccoon /Wizard

Hi Pyro_112610000, yes, we’re working hard to get more catalogs published and add more effects to existing catalogs. Sorry, I can’t give you an exact ETA at the moment.

Reply To: When using 4 positions. FireTEK addressing creates 4 modules but I want 1 module

Hi Pyro_Gweedo, also check out these video tutorials from the Finale 3D Help Center:   1) How to Share Modules Between Positions   2) Sharing fireTEK modules and slats across multiple positions

Reply To: effect data and motion data syntax

Here’s a snipped on square [ ] versus curly { } brackets from Programmer documentation: Effect Data and Motion Data:   Syntax of Motion Data and Effect Data fields The syntax of both the Motion Data and Effect Data fields is a pair of curly braces defining an object with attribute-value pairs in square brackets within the curly braces.   In other words, both curly and square brackets are used.   You don’t need include a movement if you simply want a fixed offset. To offset an effect from a position, the syntax is {[pos [t0 x0 y0 z0]]}   For example, to offset an effect 5m above a firing position (y coordinate), the Effect Data syntax is {[pos [0 0 5.0 0]]}  

Reply To: Available Effects Quantity Update

Hi Pyro_112610000, I’m sorry, I don’t understand what you’re trying to do. It sounds like you’re trying to get the ‘Available’ quantities that are shown in My Effects to appear in Per-show effects. But that doesn’t make sense. So, maybe you mean that you’re trying to subtract the quantities used in Per-show effects from the Available in my effects? Can you give me a bit more detail?

Available Effects Quantity Update

Hello,   I updated my available effects qty in my effects. I can’t figure out how to get my per-show effects to update with the corrected available quantity.   Thanks!

effect data and motion data syntax

Some examples in documentation look like they use curly brackets { } and others are [ ] square, does this matter for syntax.   I’m looking for a copy and paste sample of syntax for having an effect take place in another spot in 3d than the positon…it doesn’t even have to move. Do I still need to enter as if pos 1 and time to position 2 is there even if its doesn’t move?

Reply To: When using 4 positions. FireTEK addressing creates 4 modules but I want 1 module

Hi Pyro_Gweedo,   the basis for your goal is to use section fields in the position properties and and different setting in the address dialoug. The basis is described here: https://finale3d.com/documentation/sharing-modules-across-multiple-positions/   Additional, you can force that each position have there own slatss with the following settings when you addres: Hope this helps Dirk

When using 4 positions. FireTEK addressing creates 4 modules but I want 1 module

When using 4 positions. FireTEK addressing creates 4 modules but I want a single module with 4 rails. Right now, my cure is to manually correct but there has to be a better way. I have the Hobbyist level. Please recommend a better solution…Thanks Much !

Reply To: PyroJam 2023 (official competition discussion topic)

  Marius Colita wrote: Hi! How do we submit scripts? In what format, how do we export for which devices? And 2: Can we make the scenarios public (to boast 🙂 ) with them before presenting them to you, for the jury to decide? (let’s put them on the video channels (facebook, youtube?)   Hi Marius, please review the steps in the How to Participate section on the PyroJam competition page.

Reply To: PyroJam 2023 (official competition discussion topic)

Hi! How do we submit scripts? In what format, how do we export for which devices? And 2: Can we make the scenarios public (to boast  🙂  ) with them before presenting them to you, for the jury to decide? (let’s put them on the video channels (facebook, youtube?)