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I'm working on addressing a show in Finale3D and could use some help. I have a front position with a cake that fires 11 cues, followed by 9 rear positions shooting artillery. What I’d like to achieve is assigning all 11 cake cues to a single module (Module 1), and then begin assigning the artillery cues at Position 1 to the next module (Module 2). I've tried several methods within Finale3D but haven't been able to get the cue-to-module distribution to behave as intended. Any guidance you can offer would be greatly appreciated—thank you in advance for your time and support!
Will do.
Hi Blackbat, so far, we've gotten one other report of this issue. It is absolutely a false positive. Please add Finale 3D to the 'Allow List', 'Whitelist' or whatever it may be called in Malwarebytes. If possible, please also report it as a false positive to the Malwarebytes developers.
I run Malwarebytes on my PC and just in the last couple of days it's started flagging up Finale3D as being infected with https://www.malwarebytes.com/blog/detections/neshta-virus-fileinfector-dds. Is anyone else seeing this? I assume it's a false positive.
I have created a script using the Showven Finale verified, I export as a fireone csv. But when I import it in UltraFire DMX I receive invalid values on all duration lines. I have manually fixed all these lines, but then noticed all lines of dmx script are not correct. Any information on where I went wrong would be appreciated.
Drew. I believe you said at Cobra-Con that you wanted to do a session or webinar on creating racks (creating, addressing, angles etc.) . Let me know when that will be.
That was it, thanks.
You might need to update your per-show effects to get the new sim from the catalog. You can do that by going to Effects → Update Per-show effects...
Thanks Neil, I synced my catalog and the effect still seems to have well over 36 shots?
Hi PyroExec, As you correctly pointed out, there are some discrepancies between the first-party video details and the actual product label. The Finale 3D sim is based on the Raccoon demo video, but the final product that was shipped doesn't seem to match the original product in the demo video. The cake label suggests that each cake is 13s in duration, V-shaped with angles in both directions, with 36 shots per cake (so 18 shots of each left and right per cake). In the original demo video, there are 42 shots for each left and right all happening within the ~13s duration. According to the label, it looks like one cake will launch 36 shots in the same amount of time as the demo video's 84 total shots. Due to this, it seems firing both cakes at the same time will produce a similar effect to the video, with 72 shots in the ~13s duration — or you could fire one after the other to get ~26s duration with a slower firing cadence. However, because of the discrepancies in the information, the actual performance may still be different even to what the label shows. I have updated the Raccoon supplier catalog simulation to reflect this — now the cake is shown as ~13s duration with 36 shots, representing a single cake from the box. In cases like this, the only way to know for sure the details of the product that was shipped is to wait until someone tests the actual cakes. If/when you find out how the cake actually performs, please let us know and we can make sure the sim matches.