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Drew, pls see below
When you are customizing a simulation, you can create what we call a "blob" effect, as opposed to a "vdl" effect. A VDL effect has VDL text in the VDL column. For example, "Red to Green Peony". Or more complicated cake VDL, like "20 Shot Cake (a) Rising Very Long Silver Tip + (b) Glittering Gold Crown, 4 Rows, Row 1 (bbbbb/STR), Row 2 (aaaaa/BLT), Row 3 (aaaaa/BRT), Row 4 (aaaaa/VST)" Either way, it is more or less readable. A Blob effect shows up as "{SIM1}" in the VDL column of the effects table when the effect is not selected, and it looks like a bunch of random characters in between curly braces if you edit the actual VDL column. It looks something like "{1KLUv/WDpAvUIAKQJu....}". It is not human-readable. When you have a VDL effect, the "height" column of the effects table is used to generate the low-level effect definition. This will determine the height of a comet, fountain, or mine, and it will determine the break height of a shell. When you have a Blob simulation, the "height" column of the effects table is no longer used to generate the low-level effect definition. When you are customizing a simulation, you are effectively editing the low-level effect definition directly. You can put whatever value you like into the height column, but it will not change the low-level effect definition. To change the actual height of a custom simulation, look at the 'launch' node in the Effect Editor, and adjust the 'height' field there.
Hi Mark, In the 'Address Show' dialog, set the 'Max. e-matches per pin' setting to a number higher than 1. For example, if you want to allow 2 e-matches to be on the same pin (i.e. cue), change the number to 2, etc. Once you do this, Finale 3D will automatically put qualifying items on the same pin, up to the max. that you specify.
I have a show where I need to double up shells assigned to 1 cue (cobra based). If I manually enter the values for those cues, when I address the show, it breaks them back out and assigns them to a new module which I can't have. I'm sure there is a way to do this but I haven't found it yet. Can someone please help? Thanks! Mark
Addition to PyroDan Posts: And please optionally a output option for the timecode as a running clock in the bottom right corner for example. Especially when we render just parts other have the possibility to know which is the true showtime for this render. KR
Also for me it would be great if the time columns optionally are showing the time format which we have setup at the Show Settings.
For Video Renders - Additive Dissolve (start of video) - Dip to black (end of video) - Add logo to video render For my process - would save from running thru a 2nd process of video encoding on each render.
Hi Moises Luis Exposito, looping in my colleague Will to provide some background. Will, can you comment?
Hi Pyro_51170000, that's right, the streamlined feature set in Finale 3D Lite doesn't include the Position Properties dialog which allows you to individually assign your positions to different firing systems or module types.
Hi Pyro_30280000, Check out the 'Slave Fixtures' article from our documentation: https://finale3d.com/documentation/dmx-slave-fixtures/ Here's and excerpt from the opening paragraph: "In the physical world, the slave fixtures can be wired to their masters in special “slave” mode, or they can simply be configured to listen to the same DMX channel range as the masters, just like in Finale 3D."