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Competition Scores & Judging Feedback Our panel of judges, all professionals in the fireworks industry, take their role seriously and understand the immense effort required to design shows of this caliber. The judging process involved over 100 hours of review, and it wasn’t easy. Fireworks design is an art form — and even with a detailed scoring system, emotional impact and personal resonance can vary. The judges approached this responsibility with care, gratitude, and a deep respect for all of your work. If you would like personalized feedback on your show, you are welcome to contact Tim Jameson at timj@pyrojamusa.com. Due to the overwhelming number of requests, please be patient — Tim promises to respond to everyone, but it may take a little time. An overall ranking of all entries will not be released, as doing so would not fairly reflect the artistic quality or spirit of the competition. Thank you again for being part of the Finale 3D community. Keep designing, keep pushing creative boundaries — and we’ll see you on August 23rd at PyroJam!
Announcing the Finalists for the 2025 PyroJam Finale 3D Design Competition! A huge thank you to all 127 designers from 27 countries who submitted entries to this year’s competition. The creativity and caliber of the shows were nothing short of incredible. We also want to give a special shoutout to Tim Jameson, owner of Innovative Pyrotechnic Concepts (IPC Displays) and the mastermind behind the PyroJam music and fireworks festival. This year’s judging was a monumental challenge — a true testament to the quality of submissions. Many entries were worthy of a finalist spot. But in the end, only three could advance, and here they are… Simulations videos (listed by country):
Don’t know if it has been requested already. But a darkmode/theme would be an amazing addition.
I have tried both,but the appearance is not as familiar as I want. Hope the teams can improve the effect! Looking forward to seeing the motion of go getter/swimming stars effect become more nature!
If you have already tried the VDL terms Go Getter Comet (which is synonymous with Swimming Comet) or Go Getter Mine or (which is synonymous with Swimming Mine), then I’m afraid there is not an easy way to improve the appearance of the effect at this moment. Improving the motion of go getter/swimming stars to make them more energetic is something we hope to do in the future. I’m not sure if this will help but I have included some example VDL in this post: https://finale3d.com/groups/english/forum/topic/medusa-effect/#post-2637730
Super. Thank you!
I try to create the swimming star cake effect(comet) with use of the swimming star shell effect but it does not the effect I want,how can I make the swimming star more similar to the video https://drive.google.com/file/d/1NtxJG3PI-SKZ1B_CJHRQq4HzoskDYHrF/view?usp=sharing
The best VDL term is Go Getter Mine or Swimming Mine. Example VDL for 10 shot cake: 30mm 10 Shot 0.0s Cake (a) 2.0 DUR Very Sparse Very Sparse Very Bright Purple Gold Go Getter Mine, 1 Row (aaaaaaaaaa/FNT)
Hi, Any ideas how to describe this “Medusa” effect in VDL? Thanks.
Hi Russ, Sorry for the confusion — yes, this feature is only available in Pro. Below are screenshots comparing the constraints section of the Address Show dialog between Hobbyist (bottom) and Pro (top). the Pro version includes many options to restrict racks to various things, and it also includes the Re-arrange effects in adjustable angle racks to avoid collisions feature. The rack constraints and rearrange feature are made possible by the fact addressing algorithm in Pro loads the racks as it assigns module and pin numbers. The addressing algorithm in Hobbyist does not load the racks. In Hobbyist, you can calculate rack counts for your show, but you can’t take racks or rack layouts into account when addressing.