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Hi Pyro_67840000, you reported the same issue about 7 months ago in October. How did you fix the problem at that time?
Thank you Drew!
The original post on this topic was from 2022, and the answer is a little different now: the industry’s hardware support for DMX ramp features has changed, and we’ve begun a project to support exactly what you are asking for. The majority of the DMX capable firing systems already have or soon will have support for ramping functions. Thus the majority of users scripting DMX lights in Finale will have the capability in their hardware to support fades and color changing fades as continuous transitions without requiring a large number of events to simulate a continuous transition with short stair step changes. This is great news. In light of this change in hardware support, we began a project at the end of 2023 to rewrite our DMX exporter so it could support continuous transitions and fades, as well as other improvements like “latest takes precedence” semantics for overlapping effects. The first phase of this project, which was tested in our implementation of the new DMX-capable Showven firing system, proved out our technical design and removed most of the technical risks behind our approach. This phase completed 2024 Q1 (middle of March). At that time we had to pause our DMX work to switch our attention to a set of rack layout improvements, which we’ve been working on since then. The rack layout project is likely to continue into Q3 of 2024. At that point our plan is to resume work on the DMX project. Our goal is to support fades and color changing fades as continuous transitions by the end of the year, hopefully before, on all major hardware. Will
Hi TN Pyro, thanks for posting, here are some tips: To view the distance between positions Click the Top camera preset on the right side of the design window to view the positions from above. Then, hold Shift on your keyboard and left click on two or more positions. Rulers will automatically be drawn showing the distance between the selected positions. To change ruler units from meters to feet Go to ‘File > User settings > Show ruler distances in feet instead of meters’. The Hobbyist and Pro versions of Finale 3D have a selection of features for laying out positions. These features aren’t available in Lite. Here’s a screenshot from the feature comparison.
Hi Will coming back on this topic : it’s “pretty” easy to fade in / fade out using multiple dimmer events with 10% increment, back to back. But what about color transition from one to another ? No “ramp” feature so far ? This is way more complicated, and require to create a sh*tload of DMX effects for every transition 🙁
Hi, I am not able to find a way to easily tell the distance between the various positions, how do I easily see that? And is there a way in Lite to easily set the distance between positions in bulk or do I have to click and drag each one? Thanks.
To add to my previous post, I forgot that the audio delay settings are disabled by default. To enable the sound delay, uncheck “Disable speed of sound delay” in Show settings.
OK, I get that each firing system type can have exactly one custom module definition currently however… I use a mix of Cobra 18, 36, 72M and occasionally a few 6M. My crew is usually a mix of experienced and new trainees I’ll have specific use cases for each module type (single shot/cakes/finale racks/gerbs+strobes etc.) The 6M is easy enough to deal with, create custom module for those positions, tweak custom module to #99-#6, address and lock the addresses. 18M are straight forward, one channel, 18 cues however…when I get to using the 36 and 72M I want to represent the bank letter on labels to provide additional clarity to crew. I could manually go thru the entire script and use Notes field to put this information in and create even more custom labling templates but that’s not a fun time when dealing with a number of large shows being built in a short time frame. I initially thought I could pull this off tweaking the custom module deifinition to #99-B-#18 and #99-D-#18 for each module type respectively but…this breaks exporting as this all gets recombined into a singe 36 or 72 pin rail which is obviously not correct. So, is there a way to make this happen without manually going thru everything and adding notes etc.? Alternately, given that othr firing systems are “close” in there definitions (FireTEK/Mongoose) with slat type exposed is this more of a feture request to have individual Cobra module definitions?
Cobra 6M module would be a nice addition for those of use that do use them. I currently workaround by using a custom module definition with 6 cues, address the bits that need that module type, lock addresses then go back and change custom module type to something different for other needs.
One way to do this (just did a quick test show to verify using Pro version): Create your positions Add all the effects to the show Got the script window and filter for each position you’re running sequencer(s) on manually set rail/pin to the same cue(s) your using to trigger the sequencer cues select ALL events at those positions Go to ‘Addressing–Lock Addresses or hit the ‘L’ key so these addresses cannot change with the next step address the rest of the show Edit:After exporting this script and getting ‘Invalid Address’ errors, make sure when you manually assign the rail/pin combo for the re-fire cues that you use a leading 0 if needed… Optional: Add something in the “Notes” column for each effect that is on a sequencer referencing the cue and, if running more than one sequencer on a position, sequencer number(EX: S1-1, S2-11 etc.) The you could modify a label template to show that information. There are two good videos here –> https://finale3d.com/video-gallery/ that show how to customize label templates and for printing labels for specific items with filters so you could print one type for sequenced effects and another for the rest of the show