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Ciao a tutti, vorrei creare artifici per il 3d finale del tipo di manifattura italiana (bomba a 8, 2 intrecci, 4 botte e intreccio ) noi li chiamiamo bombe di fermata . ma non so da dove cominciare. Qualcuno può aiutarmi o può farli accadere?
Ciao, mi chiamo Mino de candia, della società Pyrotek Italia. La nostra azienda pota fuochi d’artificio nel sud Italia, precisamente ad Apricena in provincia di Foggia. Usiamo il 3d finale da poco più di un anno e possiamo dire che siamo abbastanza bene, il software fatto molto bene e molto intuitivo.
Hi, thank you. I will do it.
Hi Pyro_67840000, the issue is the release version of Finale 3D that you are running. To fix the problem, all you need to do is download and install the “Latest Beta Release” of Finale 3D, shown in red on the download page here: https://finale3d.com/download/#beta Pyro_67840000 wrote: Hi, yes orientation don´t work. The result is the same, anything change, head wheel is still to sky.
Hi ARTIFEUX, please send a Finale 3D Show (FIN) file with one broken wheel effect to support@finale3d.com. We’ll look at the show to try and help you solve the problem. ARTIFEUX wrote: hello, I have exactly the same problem… do you have a solution?
rack diagrams could use more annotation options. There’s plenty of positions with simple enough racking, that there’s space on the page to point to a tube, and have its annotation have information about that tube. Options that could be nice would be: description, type, subtype, color, angle, spin. Storage locations could be a nice add-on to rack layouts, help plan a path from storage to positions.
PyroDad wrote: What about using AI to create VDL descriptions of complex cakes. finale3d.com web site would have a page where to upload or paste a link to a video of the cake or other effect. An AI engine would then be used to create the VDL. Hi PyroDad, this is a really nice idea and i already thought about it a while ago. The problem is that is not easy to solve because the AI needs a lot of training to do a good job so we have to feed it with thousands of videos and have to check the results before it works in a way it would be useful and releaseable. This training would cost us alot of time and resources we could not spend on other useful things we like to deveop so at the moment i see not a real chance to see an implementation. But we are all little tech nerds here so you can be sure that we will keep an eye on it and we will of course try different things when there is time for it. In the meantime you can post videos here and ask for help. I am sure we and other users will help you creating the desired cakes ! Regards Dirk
hello, I have exactly the same problem… do you have a solution?
Hello! If you mean that the effect looks like a shell breaking instead of a light flash, that probably means the VDL field of the effect got messed up in your modifications. As a problem solving method, I’d suggest you first go back to the original effect and confirm that it works. And then make changes to it one at a time until you reach the change that changes it from a triangular light beam simulation to an exploding shell. For basic DMX, follow the instructions here: DMX basic instructions I don’t know how you would modify a single DMX flash effect to cycle through all the colors. Can you you describe in detail what you did, and provide screen shots?
I copied one of the Cobra Par effect to My Effects and I tried to modify it to cycle through all the colors for 45 seconds instead of just one at a time. When I add the modified light to a position and run it, it explodes like it’s a pyro position. Strangest thing. What did I do wrong?