Total found:2859
Reply To: PyroJam 2023 (official competition discussion topic)

  DrewFinale wrote: Hi nicola fici, the set piece and moving wheel effects are made possible using a “macro”. A macro allows effects to be animated and have a distance offset from the position. The downside is that macros will not show a ‘Used’ quantity. You’re not doing anything wrong; this is just a limitation of the macro functionality. When you use a macro, the price is being added to your show, but you will need to keep track of the quantity manually to make sure you don’t exceed the available quantity. thanks drew, you were very clear.  

Showven Sparkular Jet 2CH [086]

The Showven Sparkular Jet, Standard Fixture ID 086, is a vertical sparks jet machine that can be controlled by any of the DMX-capable firing systems, such as Piroshow, Pyromac, PyroSure, fireTEK, Cobra, and Mongoose.   It generates spark bursts approximately 5-10 meters high using compressed air to loft the sparks.   Figure 1 – Showven Sparkular Jet   The Sparkular Jet has a two-channel DMX personality.   The first channel opens the aperture and triggers the spark jet.  The second channel turns the "Pre-Heat" mode on.  In Finale 3D, Sparkular Jet "Sparks" effects will control the first channel.  The Sparkular Jet "Pre-Heat" effects will control the second channel. The height of the burst of sparks is not controllable over DMX.  The user configures the fixture to produce spark jets of a certain height, and then triggers them with the DMX commands.  The Finale 3D Showven effect library for this fixture includes three sizes of spark jets, small, medium, and large, but all three of them have identical DMX outputs. The fixture requires a configured delay of 0.5s to 1.0s between the trigger event and the burst of sparks.  The user configures this delay on the fixture itself.  The effect simulations in the Finale 3D Showven effect library include a 1.0s delay between the trigger and when the effect becomes visible, to match a configuration of 1.0s delay on the fixture. Additionally, the fixture requires a separation interval between firings of 6s to 15s to prepare the compressed air, depending on the height.  Finale 3D does not enforce or warn about this separation requirement, so the user must take care during the design process to ensure the firings of each fixture are sufficiently far apart. Since the fixture produces bursts of sparks instead of a continuous fountain of sparks, the duration of the effect is not that significant.   The user's manual recommends using a duration of at least 0.2s.  The effects in the Finale 3D Showven effect library have a duration of 1.5s, accommodating the 1s delay plus 0.5s time after the delay for the burst of sparks to come to fruition. You do not need the "Pre-Heat" effect if you are operating your Sparkular Jet in "Automatic" mode, which heats up automatically when you turn the machine on.  You only need the "Pre-Heat" effect if you are operating your Sparkular Jet in "Manual" mode, in which case you use "Pre-Heat" to turn on the heater during specific periods of activity.   Table 1 – DMX channels DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Sparks on/off (0 = OFF; 255 = ON) Channel 2 (DMX Channel Base + 1) Pre-heat on (255 = ON).  You can ignore this channel if you are operating your Sparkular Jet in "Automatic" mode.   Instructions To design a show for Showven Sparkular Jet units, please follow these steps:  Set up.  (A) Follow the flame set up instructions in the Flame systems basic instructions and Exporting a firing system script for flame systems.  Depending on your DMX controller, you may choose to give each Sparkular Jet its own DMX universe, or give each Sparkular Jet a channel range in a shared DMX universe.  (B) In the real world configure each physical Sparkular Jet unit's "Start Address" to be the start of the channel range you allocate for it. (C) In Finale 3D configure the "DMX Channel Base" of the fixture to match the Start Address exactly. Add the Showven supplier catalog to your Finale 3D account.  Login to the finale3d.com website.  At the top of the page, go to “My Account > Supplier Catalog Settings” (www.finale3d.com/supplier-catalogs-settings/).  Find the Showven supplier catalog in the table, and turn the switch to ON.  Then launch the Finale 3D application and synch to network.  The Showven catalog will appear as one of the available collections in the effects window, which you can choose from the selector at the top of the window.  This catalog contains effects for all types of Showven fixtures currently supported in Finale 3D, together. Add spark jet effects to the show.  (A) Right-click on the Sparkular Jet positions to add compatible effects from the context menu or to filter the effects window to compatible effects.   You can adjust the durations of the effects on the timeline after inserting them.  (B)  If you are operating your Sparkular Jet in "Manual" mode, then you also need to add a "With Pre-Heat / Safety Channel" effect and you need to adjust its duration to cover the time range you want the pre-heat mode ON; you do not need "With Pre-Heat / Safety Channel" effects in "Automatic" mode.   Choosing the DMX channel ranges for fixtures Each Sparkular Jet  fixture requires two channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Some DMX firing systems only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 2 – Example channel ranges for Sparkular Jet fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-2 2 3 3-4 3 5 5-6 4 7 7-8 5 9 9-10 6 11 11-12 7 13 13-14 8 15 15-16 9 17 17-18 10 19 19-20 ... 256 511 511-512   Table 3 – Example files and downloads Download link Explanation 8137_sparkular-jet-en.pdf Showven Sparkular Jet user manual SPARKULAR JET parameters.pdf Showven Sparkular Jet parameters chart

Reply To: Supplier catalog

Welcome to the Finale 3D forum!   You can view the complete list of supplier catalos and add them to your Finale 3D account by going to 'My Account > Supplier Catalog Settings'. We don't have catalogs for the brands you mentioned yet, but many of the catalogs contain cakes that you can learn from use as a starting point to make your own cakes. The Finale 3D Help Center is another great resource. For example, the Help Center Video Gallery has a section of videos on Creating and Editing Effects. There you will find several videos demonstrating how to make cakes.       P.S. Don’t forget to head over to your My Profile and customize your Display Name and Profile Picture!

Reply To: PyroJam 2023 (official competition discussion topic)

Hi nicola fici, the set piece and moving wheel effects are made possible using a "macro". A macro allows effects to be animated and have a distance offset from the position. The downside is that macros will not show a 'Used' quantity. You're not doing anything wrong; this is just a limitation of the macro functionality. When you use a macro, the price is being added to your show, but you will need to keep track of the quantity manually to make sure you don't exceed the available quantity.

Reply To: PyroJam 2023 (official competition discussion topic)

hi DrewFinale ,I managed to understand why they didn't work, the only thing is that you don't see the quantities used.

Reply To: Will Finale 3D use raytracing RTX cards ?

thank you for that clear answer ! Understanding the huge development it requires and the raytracing market position. I hope one day we could play pyro with raytracing and see as it truly is : the most powerful and sensitive way to light up an environment.   thanks again for the complete answer !

Reply To: Will Finale 3D use raytracing RTX cards ?

Hello, Finale3D does not make use of any special raytracing features, and probably will not use them soon.  If we did, we would have to make a separate code path just for raytracing GPUs, and since most GPUs do not support raytracing, this would mean that most of our users would not benefit from the development.   So, we don't use the special raytracing features of these new cards.  If you are planning on running only Finale3D, then I would not spend extra money on getting a GPU with raytracing features.   However, the raytracing GPUs are of course very good "normal" GPUs as well.  And Finale3D will use the "normal" GPU functionality.   TL;DR:  Treat Finale3D like a non-raytracing game when you're choosing a GPU to buy.  

Supplier catalog

Hello there,   If you permit it I have a question about supplier catalog. Is there a way to find catalogs of products like VOLTS, TROPICS or otherelse somewhere ?   For example I would like to use this effect https://www.youtube.com/watch?v=JJMfSKrHAQA (The Goat Vuurwerktotaal) but I do not really know how to program it with VDL.   Thank you by advance, Best regards :D

Will Finale 3D use raytracing RTX cards ?

Hi, I would like to know if Finale 3D already use raytracing ? Is it planed in a near futur ?   As I would by a new computer, I would like to know how revelant will be to chip it with a NVIDIA GeForce RTX 3070 Ti card. What do you think about it ?   Thanks for advices you can provide.

Reply To: PyroJam 2023 (official competition discussion topic)

Hi nicola fici, you should be able to select a position, click on the wheel effect, and the wheel should be added to your show. If it's not working for you, please reply with a screenshot or photo of the problem.