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Thank you very much!
Hi Drew, If I create a chain of shells which has, say 2 or 3 different effect shells in it. How do I display all this info on the labels or in the script? The script will currently only show the description of the first shell, the labels also. Is it possible to some how show more info? Many thanks
If the effect “Type” = “Flame”, you can edit the duration to be 2s and every instance of the effect in the show will be 2s. If the effect “Type” = “SFX”, the duration of the effect will be adjustable, and each instance of the effect can have a unique duration. Here’s a video example:
Hi, please how I make 2s flame? I can’t figure out a solution, nothing works
Yep, the last full release was in February. We’re in the final stages of testing and on the cusp of another full release, but still in beta at this moment.
Thank you Drew! How can I update the latest version? I thought I downloaded and did the install, but I am not seeing this feature or some of the other features that have been talked about on these boards. Edit: Disregard the above question about updating. I had to get the Beta version to get the upgrades.
You can manually enter a firing system address simply by typing in the ‘Rail’ and ‘Pin’ column of the script window. However, please keep in mind that empty cues are not included when you export your firing system script. If need a cue in your script for an effect that is not in your library, you will need to create a placeholder effect. The simulation for the placeholder effect can be anything, but the effect needs to have a part number in order to be included when you export your firing system script. The currency symbol can be set from ‘File > User settings > Set currency symbol’.
I have last 2 question. In the show is 1 empty cue. Here is an effect that i don’t have in my library. When addressing, you cannot automatically assign a module or cue. Can it be set somewhere? And the second question, since I create effects, I can enter a price, everything is in dollars. Is it possible to change the currency somewhere? Thank you
If a cake fires L to R by default and would like it to fire in the opposite direction, you can just go to ‘Script > Angles > Rotate cakes 180 degrees’. If a cake fires L to R by default and you would like it to fire from the center out, you will need to make a small change to the VDL. Before making any changes, I recommend making a copy of the effect, so you don’t lose the original L to E effect. Below is the full description for a 13 shot slice that fires L to R. “FNR” at the end indicates the firing pattern is left to right. To make the cake fire from the center out, all you have to do is change “FNR” to “CTO”. For a full list of patterns, see Table 1 in Firing patterns for cake and slice rows. 30mm 1.20s 13 Shot 100 Degrees (a) 45.0 HTM Silver Comet w/ Red Strobing Mine Cake, 1 Row (aaaaaaaaaaaaa/FNR) P.S We added a new feature to the effect window based on your feedback. You can right-click on an effect and select ‘Copy visual description (full VDL)’. This copies all the effect parameters to your clipboard so you can paste it into an email or here on the forum to share with other users. I used this feature to share the full cake VDL above 🙂
Not a stupid question, thanks for posting!