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I am very comfortable using Cobra Show Creator and the script setup, so I did this in order to make sure things looked like I wanted them to in the system I am most familiar with. Also, I am really glad I did, because I was on with Cobra help, and there was an error in Finale’s coding for the headings, so even though I selected version 6.0X it didn’t recognize that, and the script wouldn’t have ran properly had I just fired the show that way. Does that make sense?
Hi PyroWalker, I’m sorry for answering your question with a question, but why did you export you script from Finale 3D to Cobra Show Creator?
I have recently exported my script to Cobra Show Creator and my DMX effects have transferred over as pyro cues not DMX cues. I feel lost as to what to do differently.
Amigos, como puedo exportar toda mi secuencia a un equipo firemaster? con marcadores de musica
Western PA Pyro Guy wrote: Is there any way to program a light fade in and out for the dmx lights? Not in F3D. Also keep in mind, that most firing systems, if they do not have implemented a fade, might have an issue with the number of “cues” it would generate to create a fade without the firing system having a specific feature for it.
Pyro_9950000 wrote: is there anyway to create the DMX show file made in a visualizer program and then export that file on top of the timeline in finale? No. Visualizer work completely differently. It is a virtual rig, you send DMX data to the the visualizer and renders what you do in real time. It is a replacement for testing on hardware, not a replacement for programming tools such as F3D.
Is there any way to program a light fade in and out for the dmx lights?
The part number field is editable in the per-show effects table, but since the part number field is the key for effect rows it is not possible to have two rows with the same part numbers. That may explain why the part number appeared to be not editable in the table. Bear in mind, the script rows contain part numbers that are references to the rows in the per-show effects table, so if you change a part number in the per-show effects table manually, the script rows referencing the old value will no longer match up. So you have to change them too. You can also manually copy/paste a row or rows from the My Effects table or any of the other effects collections into the per-show effects, subject to the constraint that part numbers in the per-show effects table must be unique.
TRANSLATION TO ENGLISH: I managed to design a small demo show in order to get to know the software but when I arrived at the time of programming I encountered some difficulties: I use Firemaster 3 and I encountered the problem with the beeps that are too close to me (firemaster requires 0.50 sec. Between one beep and the next) and if I put 100 markers for single shots I end up with 100 beeps! Furthermore, the firemaster has a function called “show” that allows you to recall the same line with different sequences (this is to use external machines called 32-line sequencers) ANSWER: Regarding the beeps, the recent versions of Finale 3D have an export options dialog that appears when you export a script. The basic idea is that you can choose the minimum separation time option when you export the Firemaster script. If the minimum separation time is one second, then beeps will be combined if they are closer together than one second. Some additional details are in the Firemaster documentation here: Firemaster Please look at Table 2, specifically the “Time resolution” row and the next row, “Semi-automatic fire and manual fire”. Regarding the second question about 32 pin sequencers, if you want a single pin to trigger a sequence of effects, then I recommend you combine the sequence of effects into a chain in Finale 3D. In the real world, obviously, a chain is not the same thing as your 32 pin sequencer hardware, but for addressing they are similar: both require a single pin to trigger a sequence of effects.
Sono riuscito a disegnare un piccolo spettacolino demo in modo da conoscere il software ma al momento della programmazione ho riscontrato alcune difficoltà: Io uso Firemaster 3 ed il problema l’ho riscontrato con i beep che mi risultano troppo vicini l’uno dall’altro, (firemaster esige 0,50 sec. Tra un beep è quello successivo) ed io se metto 100 marker per i single shot mi ritrovo con 100 beep! Inoltre il firemaster ha una funzione chiamata “show” che consente di richiamare la stessa linea più volte con sequenze diverse (questo per usare macchine esterne chiamate sequencer a 32 linee) questo facendo camminare in modo progressivo le cue ma richiamando la seq interessata… Finale 3d riesce ad aiutarmi con questi punti ?