Finale 3D Feature Requests
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AuthorPosts
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DrewFinaleJoined: Dec 2019 Posts: 777 Location: United States
CharcoalLABELS Not sure if I am just missing this in the numerous options, but is there a way to print two of every label in order? I know I can print two of all the labels, but having them right together would be extremely helpful. Basically, as you go down the label page L1 L1 L2 L2 L3 L3 etc…
Hey aVTwolf, welcome to the Finale 3D forum!
There’s not currently a one-click option to print in-line duplicate labels, but here’s a way you can make it happen:
1) Open your show, then go to File > Save as and save a copy of your show under a new name
2) Go to File > User settings and enable this setting: Pasted events include rail, pin, and rack addresses
3) Go to Edit > Select All
4) Go to Edit > Copy
5) Go to Edit > Paste Special > Paste events at original timesThis will duplicate your entire show. You can then print labels, and you will get two labels for each item. The downside of this approach is that the labels will look as though you’re wiring multiple e-matches per pin. For example, suppose your original show contains one label for address 07-15. When you duplicate the events, you will get two labels for address 07-15, one showing “1/2 e-matches” and the other “2/2 e-matches”. In this case, the e-match hints really aren’t correct but it’s two labels for the same item, not two items wired into the same firing system pin. This may not be an issue at all for you, but I just wanted to give you a heads up.
aVTwolfJoined: Jul 2021 Posts: 2 Location: Danby, VT
NewcomerHi Drew.
That could be a reasonable solution for what I am trying to do.
This stems from having two full sets of labels, and having one label go on the cake and the other on the wire. Having double the amount of pages is becoming problematic.
Thank you for this suggestion; I’ll give it a try.
-Wolf
Level 9 FireballJoined: Jun 2026 Posts: 8 Location: United States
Newcomer
Curtis BJoined: Jan 2023 Posts: 51 Location: 279 N Eastgate Ave Springfield, MO 65802
NewcomerIt would be nice to be able to set the user default firing system so every time you create a new show, you don’t have to sit there and change what firing system the show is using. I know currently the default is Cobra, but not everyone uses Cobra… so being able to set your native firing system to something else at the user level would be very nice.
DrewFinaleJoined: Dec 2019 Posts: 777 Location: United States
CharcoalIt would be nice to be able to set the user default firing system so every time you create a new show, you don’t have to sit there and change what firing system the show is using. I know currently the default is Cobra, but not everyone uses Cobra… so being able to set your native firing system to something else at the user level would be very nice.
Hey Curtis, no problem — set your preferred firing system in Show > Set show information, then set the show as the default by going to File > User settings > Save show as start-up template.
Mum PyrotechnicsJoined: Jun 2022 Posts: 11 Location: Minot, North Dakota, United States
NewcomerIt would be great if Finale was smart enough to allocate your Cobra mods for you based on the number and type of them you have. We currently use a mix of different variants of 18M, 36M and 72M standard and 72M with slats. When we do bigger shows with 50-75 mods having Finale tell us what type of mod, the firing position of the mod and the channels it should have on an Avery label and in a field report would save everyone doing shows hours and provide a more consistent setup.
We picture it as automatically knowing that if you have a firing position that currently has 32 cues and there are 36M’s available that aren’t allocated it assigns a 36M and notifies you that there are 4 cues left that can be used for cakes or something else. Once the show is finalized in Finale and you print your shell labels and reports, it would also give you the option of printing mod labels. The mod label would be something along the lines of:
Pos: LargeShell1
MODTYPE: Cobra36M
Channels:
BankA: 00
BankB: 01Pos: LLAMA1
MODTYPE: Cobra72M/36SideX
Channels:
BankA: 02
BankB: 03
BankC: 04
BankD: 05
Slats Needed: 2x 36SPos: SmallShell1
MODTYPE: Cobra72M
Channels:
BankA: 06
BankB: 07
BankC: 08
BankD: 09
Slats Needed: NONEWhat this does is lets admins set addresses for all positions ahead of time but also allows shooters to double check that each bank is on the correct address according to the loading sheets and shell labels.
Knowing information like the number of mods needed ahead of time would make a world of difference for groups that sometimes borrow mods from each other and need to coordinate what goes where and who is bringing different equipment.
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