Total found:3032
Community effect sharing needs to be integrated directly into the finale3d UI. nothing else will get user traction. Look at how easyeda does community designed parts for electronics. Literally millions of user designed parts have been shared and you can easily search for them in the UI and share them. the “user contributed” library parts here in this video: https://www.youtube.com/watch?v=6LDbo-jFqj0&t=90s
Hi TheNecromancer13, Are you using headphones, perhaps something with a Bluetooth or wireless connection? I ask because it’s typical to have a (varying) delay between the actual real-time streaming and the audible playback with wireless connections, especially Bluetooth headphones (often 1/2 second or more), but sometimes it isn’t noticeable until you’re trying to accurately sync audio (similar issues have caused me some frustration in the past due to wireless connections).
I have updated all drivers and the issue is still occurring. What else can I try to fix it? It is really frustrating trying to script and not being able to trust what I see and hear.
EhrlichFire wrote: Well, that poses the question, “how big of a truck?” Thanks Drew! Haha, as long as the truck isn’t so big that it also runs over servers at Amazon Web Services your Available quantities shouldn’t change.
Well, that poses the question, “how big of a truck?” 🤔🙄 Thanks Drew!
EhrlichFire wrote: So, I used the “subtract Usded quantities form available, ” which worked great. Then I started a new show and we were moving along fine. I had to stop for a day. I saved and synced with the network. But while I was away for about a day, my computer restarted and when I went back to look at Available quantities, they were back to the original amounts??? Why did that happen? The only way that I can see this happening is if the sync wasn’t successful. If the sync succeeded, then your Available quantities should persist regardless of whether your computer restarts or whether it’s run over by a truck.
Hi Pyro_51170000, if your design in Finale 3D uses cues that don’t exist on your modules, those items will need to be allocated to different addresses (different cues). You can do this manually by typing in the script window or by re-addressing your show from the Address Show menu. I’m not sure which is best in your specific circumstances.
Hi Mum, i don’t know if i understand the problem with the firing system correctly, but how about setting up the maximum number of ematches in the addressing (dialoug or blueprint). Than effects with the same ignition time are wired on the same pin in your firing system. All you have to do than, ist to wire these effects in a line ! Does that help ? Dirk
Hello all! I have 48 cue and 64 cue modules. Last year I uploaded to both and realized that some of my 48 cue modules did not fire everything because the CSV had printed out an extra 4 cues per rail which never fired. I already have the labels printed out. Is there an easy way anyone has found to rescript and relabel without changing everything? Shows on Saturday and this year I’m only using 1 48 fx module. Hopefully by next year I have the new remote and 2 more 64 cue units. Thanks!
Something I posted last year: “If you have a manual paper tray option, use it instead of just putting your labels into the normal paper tray. With such small tolerances, label stock can quickly lose alignment when it’s picked up and rotated by printer rollers. On my commercial laser printer, I lose my label text off the side until I pop down my manual feed tray – then everything works well!”