Total found:3007
Rack Layout Image

Hi, Trying to find a way to increase the size of the rack layout images, right now it seems like they are only taking up a very small portion of the page if printed. Maybe 25% currently, would be nice if we could fill the page so it’s readable on site right now not very readable. Also are the bottom rack colours, that run in the bottom left corner 20-24 changeable?

Reply To: Trouble creating Double Wing Slice Cake – RA143035

Just in case it’s useful to anyone else looking at this cake, the sweeps on it go inside to outside, back to inside. Flipping the order of angles in the exact sim syntax gets you this:   1.2″ 24 Shot (a) {2KLUv/WD1BO0MAILPLh9wJdYBmg6hiJChvQwi2gtQ+n92H2IMBf5puVfpf3kBKTHDUKtA72OptfkWboOBWociCooVrFHl9vdye53iOALgIAr6PIThXkmsISduC2oZUCfyEiacTILeBKbYdwtVcKjjTFTc4cZj88AAgi9ThMfFWYZURtBTSsvyOM8lx6sBbq9OxkHnjHsQ2rj9Ab7nDm+NQyDHvrYmGV6b0+kPsApc0daSP/Ai09zrM0nz5EPfXcUjZBo9JrosigJkqGEiMlKQJNnYM0CEkGJWN4KgFA1FBBgBQztBRUSRKSgp/3iQ/kWw7EUxE2YKvQD+gB2H5TWEqPtbCwKUXeS2MOL+PZ1IvKkQ1zOUgpI/xLoglNWtfGFyznD9pFLK++hThDtPHA5rs38AQmW/M9cxdQ226AmgP5owEnYDdCtbamgk6SWroC9SLzfQWlyPEJ7bftTsA0Sb98adiVtYL3ULgVloDOYaTNNgKEpQYMktNv5RjHXZjKf0Xm2EktR1dKoQJS47X4vVWGqd5C2jMMQlOkpLnBOeTwr9mksJMfgq} Cake, 1 Row (-15a48/15a/-15a/15a/-23a/23a/-31a/31a/-39a/39a47/-47a/47a/-55a/55a/-55a/55a/-47a/47a/-39a/39a/-31a/31a/-23a/23a/CAK)

Reply To: Trouble creating Double Wing Slice Cake – RA143035

Hi Barehm, doing some custom tuning in the effect editor can make the individual cake shot effect more realistic, but the effect editor absolutely isn’t required (in this case) and the cake as a whole actually can NOT be created or edited in the effect editor. Here’s the VDL for the effect in the Raccoon cake:   1.2″ 35m Slightly Small Dense Green Mine w/ Slightly Small Very Sparse Gold Glittering Above w/ Slightly Small Very Bright Very Sparse Blue Above   The text that follows in the Raccoon cake VDL (-65a0/65a50/-61a0…) is called the exact simulation syntax. This is generated as a fallback when you arrange individual cake shots on the timeline, select them, and go to ‘Effects > Combine as cake effect’ if the cake combiner can’t match the sequence of shots to one of the standard firing patterns. You can learn more about the exact syntax here: https://finale3d.com/documentation/exact-simulation-syntax/

Reply To: Trouble creating Double Wing Slice Cake – RA143035

thank you, Neal! That was very helpful. Perhaps this is one of those cakes you can only really build effectively in the Effect editor. Definitely an area of weakness on my part that I’ll have to keep working on.   -Brett

Reply To: Trouble creating Double Wing Slice Cake – RA143035

Check out part number PSC123 in the Wizard catalog and part number RA143039 in the Raccoon catalog. Both are similar effects (the Wizard one seems to match the product in question). PSC123 has been customized with the effect editor and RA143039 has not.     PSC123 from the Wizard catalog: 30mm 24 Shot (a) {2KLUv/WD1BO0MAILPLh9wJdYBmg6hiJChvQwi2gtQ+n92H2IMBf5puVfpf3kBKTHDUKtA72OptfkWboOBWociCooVrFHl9vdye53iOALgIAr6PIThXkmsISduC2oZUCfyEiacTILeBKbYdwtVcKjjTFTc4cZj88AAgi9ThMfFWYZURtBTSsvyOM8lx6sBbq9OxkHnjHsQ2rj9Ab7nDm+NQyDHvrYmGV6b0+kPsApc0daSP/Ai09zrM0nz5EPfXcUjZBo9JrosigJkqGEiMlKQJNnYM0CEkGJWN4KgFA1FBBgBQztBRUSRKSgp/3iQ/kWw7EUxE2YKvQD+gB2H5TWEqPtbCwKUXeS2MOL+PZ1IvKkQ1zOUgpI/xLoglNWtfGFyznD9pFLK++hThDtPHA5rs38AQmW/M9cxdQ226AmgP5owEnYDdCtbamgk6SWroC9SLzfQWlyPEJ7bftTsA0Sb98adiVtYL3ULgVloDOYaTNNgKEpQYMktNv5RjHXZjKf0Xm2EktR1dKoQJS47X4vVWGqd5C2jMMQlOkpLnBOeTwr9mksJMfgq} Cake, 1 Row (-55a48/55a/-47a/47a/-39a/39a/-31a/31a/-23a/23a/-15a/15a/-15a/15a/-23a/23a/-31a/31a/-39a/39a47/-47a/47a/-55a/55a/CAK)   RA143039 from the Raccoon catalog: 1.2″ 52 Shot (a) 35.0 HTM Slightly Small Dense Green Mine w/ Slightly Small Very Sparse Gold Glittering Above w/ Slightly Small Very Bright Very Sparse Blue Above Cake, 1 Row (-65a0/65a50/-61a0/61a50/-57a0/57a50/-53a0/53a50/-48a0/48a50/-44a0/44a50/-40a0/40a50/-36a0/36a50/-32a0/32a50/-28a0/28a50/-23a0/23a50/-19a0/19a50/-15a0/15a50/-15a0/15a50/-19a0/19a50/-23a0/23a50/-28a0/28a50/-32a0/32a50/-36a0/36a50/-40a0/40a50/-44a0/44a50/-48a0/48a50/-53a0/53a50/-57a0/57a50/-61a0/61a50/-65a0/65a/CAK)

Trouble creating Double Wing Slice Cake – RA143035

  I can’t seem to get VDL anywhere near this set of effects.  Any suggestions on how to get the combination of effects built into a cake?

Spark Fabrica SF-X2 Spark Spin 4CH

The Spark Fabrica SF-X2 Spark Spin fixture is a sparks fixture with two nozzles on a rotating platform that can be controlled by any of the DMX-capable firing systems, such as Piroshow, Pyromac, PyroSure, fireTEK, Cobra, Fire Control G2, and Mongoose.   Figure 1 – Spark Fabrica SF-X2 Spark Spin   Capabilities The Spark Spin fixture has two channel configuration options, with 2 and 4 channels.  Finale 3D only supports the 4 channel option.  The four channel option provides independent control over the two spark nozzles and over the spinning platform.   Table 1 – DMX channel configuration options DMX Channel Mode Supported in Finale 3D 2CH NO 4CH YES   Adding spark effects and controlling the spinning platform To add a sparks effect to your show, simply insert one of the sparks effects from the supplier catalog, such as “SF-X8 [202/0417] One Sec Sparks (md)”.  Since the two nozzles are typically used together, the effects in the supplier catalog trigger both nozzles together. To make the platform spin, insert the “SF-X2 [201/0537] With Clockwise Spinning” effect, or the counter-clockwise option, and extend its duration on the timeline to cover the period over which the platform is spinning.  The spinning of the platform and the triggering of the nozzles are independent actions. The animation capabilities in Finale 3D are not currently capable of animating the effects for this fixture in a manner that remains consistent if you change the duration of the effect, and in a manner that is determined by the combination of the spinning effects and the triggering effects.  Thus, as of June 2024 the animations of the non-macro effects for this fixture are simply a single spark jet that does not spin. Finale 3D provides some macro effects, however, that include animation of the two nozzles and the spinning together.  The macros have pre-defined, non-adjustable duration, and the macros combine the spinning and the triggering together, thereby working around the animation limitations.  If the macro options have duration and spinning characteristics that are acceptable for your show design, use them instead of the non-macro effects to take advantage of their animation.  The macros produce the same DMX firing system script export data; the only difference is the macro effects have predefined durations. If none of the provided macros have the duration or spinning speed that you are looking for, you can create your own macros using the Effect macros features, by combining the non-macro effects for your desired duration and by adding spinning animation in the Effect Data field of the events.   Table 2 – DMX channels DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Nozzle 1 height (0 – 15 = off, 16  -90 = low height; 91 – 170 = medium height; 171 – 255 = high height) Channel 2 (DMX Channel Base + 2) Pre-heat (0 – 239 = OFF: 240 – 255 = ON) Channel 3 (DMX Channel Base + 4) Nozzle 2 height (0-15 = off, 16-90 = low height; 91-170 = medium height; 171-255 = high height) Channel 4 (DMX Channel Base + 5)  Spin rate (0 – 15 = OFF; 16 – 135 = clockwise spinning; 136 – 255 = counter-clockwise spinning)   Instructions To design a show for Spark Fabrica SF-X2 Spark Spin units, please follow these steps:  Set up.  (A) Follow the set up instructions in DMX basic instructions.  Depending on your DMX controller, you may choose to give each each fixture its own DMX universe, or give each fixture a channel range in a shared DMX universe.  (B) In the real world configure each physical fixture unit’s “Start Address” to be the start of the channel range you allocate for it. (C) In Finale 3D configure the “DMX Channel Base” of the fixture to match the Start Address exactly. Add the Spark Fabrica supplier catalog to your Finale 3D account.  Login to the finale3d.com website.  At the top of the page, go to “My Account > Supplier Catalog Settings” (www.finale3d.com/supplier-catalogs-settings/).  Find the Spark Fabrica supplier catalog in the table, and turn the switch to ON.  Then launch the Finale 3D application and synch to network.  The Spark Fabrica catalog will appear as one of the available collections in the effects window, which you can choose from the selector at the top of the window.  This catalog contains effects for all types of Spark Fabrica fixtures currently supported in Finale 3D, together. Add effects to the show.  In the 3D view, click on a Spark Spin position to filter the effects window to compatible effects.   Choosing the DMX channel ranges for fixtures Each Spark Spin fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn’t overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 3 shows an example for Spark Spin fixtures.  Some DMX firing systems only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 3 – Example channel ranges for 4CH Spark Spin fixtures Fixture DMX Channel Base Channels Used 1 1 1-4 2 5 5-8 3 9 9-12 4 13 13-16 5 17 17-20 … 85 509 509-512     Table 4 – Example files and downloads Download link Explanation SF-X2 SPARK SPIN USER MANUAL.pdf Spark Fabrica SF-X2 Spark Spin  user manual

Spark Fabrica SF-Z5 Fly Spark 6CH

The Spark Fabrica SF-Z5 Fly Spark fixture is a moving head sparks fixture that can be controlled by any of the DMX-capable firing systems, such as Piroshow, Pyromac, PyroSure, fireTEK, Cobra, Fire Control G2, and Mongoose.   Figure 1 – Spark Fabrica SF-Z5 Fly Spark   Capabilities The Fly Spark fixture supports direct control of the head angle over DMX, and it also supports a set of 72 pre-defined firing pattern macros.  Finale 3D only supports the direct control of the head angle features.  As of June 2024, Finale 3D does not support the 72 pre-defined firing pattern macros.   Specifying the angle of effects To add a sparks effect to your show at a specific angle, simply insert one of the sparks effects from the supplier catalog, such as “SF-Z5 [200/0417] One Sec Sparks (md)”.  Then adjust the duration on the timeline to the desired duration by dragging the right end of the effect bar in the timeline, and adjust the angle by dragging the control point at the top of the effect’s trajectory in the 3D view. To animate the moving head angle, insert a Move-In-Black effect to specify the starting angle of a movement; and then add a Move-To While On effect shortly after the Move-In-Black effect to specify the ending angle of the movement.  Adjust the trajectory angles of the Move-In-Black effect and the Move-To While On effects to specify the angles.  The time between the two events is the duration of the sweep.  You can add additional Move-To While On effects after the first in a sequence, each with its own angle, to create a back and forth sweeping animation. As of June 2024, the majority of firing systems do not have support for ramping a DMX channel value, and Finale 3D‘s firing system exporter does not yet support ramps, so as of this date the angle sweeps created with Move-In-Black and Move-To While On effects for this fixture will move at the fixture’s maximum speed, regardless of the duration between the Move-In-Black and Move-To While On effects.  It is not possible at this time to design a slow moving angle sweep for this fixture in Finale 3D. The situation with ramps is changing this year (2024).  Most of the major firing systems are nearing completion of their support for ramps.  Concurrently, Finale is in the process of improving its DMX exporter to use the new ramp features of the firing systems to control the speed of animated parameters like the angle sweeps for this fixture. Finale’s improved exporter will also provide a similar control of angle sweep speed for firing systems that do not have ramp capabilities by automatically using multiple events in a stair step sequence to change the angle parameter.  Finale’s exporter will provide the user with options to manage this capability since it enlarges the script size with the multiple event sequences.   Table 1 – DMX channels DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Angle from 90° to -90°,128 or 0 and 1upwords (128 is up, 255 is to the right; values down to 3 are to the left; as a special case, values 0 and 1 are also up) Channel 2 (DMX Channel Base + 1) Unused, write 0. Channel 3 (DMX Channel Base + 2)  Height (0-15 = off, 16-90 = low height; 91-170 = medium height; 171-255 = high height) Channel 4 (DMX Channel Base + 3) Unused, write 0. Channel 5 (DMX Channel Base + 4) Sequence (0 – 2 or 186 – 255 = no sequence; 3 – 185 = sequence based on the formula: channel value = 2 + sequence number * 2.55, rounded to nearest)   Channel 6 (DMX Channel Base + 5)  Pre-heat (0 – 49 or 201 – 255 = OFF: 50 – 200 = ON)   Instructions To design a show for Spark Fabrica SF-Z5 Fly Spark units, please follow these steps:  Set up.  (A) Follow the set up instructions in DMX basic instructions.  Depending on your DMX controller, you may choose to give each each fixture its own DMX universe, or give each fixture a channel range in a shared DMX universe.  (B) In the real world configure each physical fixture unit’s “Start Address” to be the start of the channel range you allocate for it. (C) In Finale 3D configure the “DMX Channel Base” of the fixture to match the Start Address exactly. Add the Spark Fabrica supplier catalog to your Finale 3D account.  Login to the finale3d.com website.  At the top of the page, go to “My Account > Supplier Catalog Settings” (www.finale3d.com/supplier-catalogs-settings/).  Find the Spark Fabrica supplier catalog in the table, and turn the switch to ON.  Then launch the Finale 3D application and synch to network.  The Spark Fabrica catalog will appear as one of the available collections in the effects window, which you can choose from the selector at the top of the window.  This catalog contains effects for all types of Spark Fabrica fixtures currently supported in Finale 3D, together. Add effects to the show.  In the 3D view, click on a Fly Spark position to filter the effects window to compatible effects.   Choosing the DMX channel ranges for fixtures Each Fly Spark fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn’t overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for Fly Spark fixtures.  Some DMX firing systems only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 2 – Example channel ranges for 6CH Fly Spark fixtures Fixture DMX Channel Base Channels Used 1 1 1-6 2 7 7-12 3 13 13-18 4 19 19-24 5 25 25-30 6 31 31-36 7 37 37-42 8 43 43-48 9 49 49-54 10 55 55-60 … 85 505 505-511     Table 3 – Example files and downloads Download link Explanation SF-Z5 FLYSPARK USER MANUAL.pdf Spark Fabrica SF-Z5 Fly Spark user manual

Reply To: Angle

Hi Dirk, yes I am also looking to recreate these platforms exactly on Finale 3D with the same angles, to print assembly plans, but I don’t know how to do it. THANKS

Reply To: Angle

Hi Drew, Thanks so much, that’s exactly what I wanted to do! I had never seen that you could change the angles, yet it’s so simple…