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The simulations for "Move-To" function do not work yet. The export works but for simulation in F3D we have to wait for a future update. You have to export the script to your firing system of choice and test it either with an actual machine (in this case I assume a waveflamer) or use a pre-viz tool such as Depence 2 (https://www.syncronorm.com/products/depence2/visualization/special-fx).
I would just search for the partnumber in the show and replace with the "new" effect. (Select new effect window, and select all of the old in the script window and press Y)
Could you please include a youtube link? Since factories can have many different names for the same effect and the same name for different effects, a video makes it a bit easier to help. I have for example used "Blue Peony w/ Rising Silver Tourbillion" (replace Blue peony with the effect you need) and "Silent Silver Fish" respectively.
It looks like you have entered a high effect height and a low PFT.
The Froggy's Fog Hyperion D6 Fog Jet fixtures combine fog with RGBA LED lights. It is available at www.froggysfog.com. The Standard Fixture ID for this fixture in Finale 3D is 064. Figure 1 – Froggy's Fog Hyperion D6 Fog Jet The fixtures have a 17-channel DMX personality, which provides RGB control over the LED lights. Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 17CH YES Instructions To design a show for Froggy's Fog Hyperion D6 Fog Jet fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions. If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options. Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others. A DMX universe has channels 1-512. If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient. Table 2 shows an example for 17-channel fixtures. Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with. Table 2 – Example channel ranges for 17-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-17 2 18 18-34 3 35 35-51 4 52 52-68 5 69 69-85 6 86 86-102 ... 30 494 494-510 Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team. Table 3 – DMX channels for 17 CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Fog (0-10 = OFF; 11-255 = Volume, Low To High) Channel 2 (DMX Channel Base + 1) Red Channel 3 (DMX Channel Base + 2) Green Channel 4 (DMX Channel Base + 3) Blue Channel 5 (DMX Channel Base + 4) Amber Channel 6 (DMX Channel Base + 5) White Channel 7 (DMX Channel Base + 6) UV Channel 8 (DMX Channel Base + 7) Outer Red Channel 9 (DMX Channel Base + 8) Outer Green Channel 10 (DMX Channel Base + 9) Outer Blue Channel 11 (DMX Channel Base + 10) Outer Amber Channel 12 (DMX Channel Base + 11) Outer White Channel 13 (DMX Channel Base + 12) Outer UV Channel 14 (DMX Channel Base + 13) Color Mixing (0-10 = OFF; 11-255 = Color Mixing) Channel 15 (DMX Channel Base + 14) Auto-Color (0-10 = OFF; 11-255 = Color Rotating, Slow To Fast) Channel 16 (DMX Channel Base + 15) Strobe (0-10 = OFF; 11-255 = Strobe, Slow To Fast) Channel 17 (DMX Channel Base + 16) Master Dimmer Table 4 – Example files and downloads Download link Explanation ffm-hyperion-d6-froggys-fog-fog-machine-user-manual.pdf Froggy's Fog Hyperion D6 Fog Jet User Manual
Hi, I have followed along with the video between cobra and finale on setting up DMX. My effects do not move and looks like colored gerbs.. When following along with the first simple task of making the flame units sweep "move to" 60 degrees it does not move at all. Therefore, I cannot get any more creative if I cannot get past the first step.
I am struggling with creating 2 effects to match product! The first is a shell with a corkscrew tail. The second is flying fish. The effect that simulates looks nothing like my cakes! Is there some magic language I am missing?
Hi. I have a question, whether there is a fireworks producer in the USA that has European CE marks, and whether it is possible to transport containers with consumer and professional fireworks to Poland. If so, please contact me. biuro@pirotechnika.kolobrzeg.pl www.pirotechnika.kolobrzeg.pl Thank you. Stefan
Hi - My name is Dan and I'm an addict.
Hello Drew, Thank you very much for your once again invaluable help! I exported my effects in an .fdb file, but when my colleague opens it on Finale there is the same problem the bombs are good but the compacts are no longer good the effects are not good, however on my computer on Finale they are very good and I do not see where it can come from. Good day Noé